Any eta on making black hole not trash?

Honestly wanting to know. The skill damage itself is about the lowest of the mage class skills, costing entirely way to much mana starting off at 35 lasting less than 1.5 seconds with a horrible pull. you can completely give up the pull to convert it to fire damage but that ends up making the skill even worse as the damage is still pitiful. even with points into chance to recast the skill wouldnt even be usable at a 10 second duration as the recast is still 14 seconds. If you take the node to make it seek enemies the speed of the skill allows anything to literally walk out of it, let alone use a movement skill. The only thing the skill is even somewhat useful for is to proc meteor but as both are high mana skills and meteor is fire then you lose the synergy unless you lose the pull.

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Back in 1.0 I used Black Hole for the juicy 180 Ward per Second. Specced it into Binary System and second Black Hole, and the damage was okay for empowered monoliths. Given that I was a lightning spec, I’m pretty sure the damage part is okay, just the cooldown prevents the skill to be used as main.

There’s also a build guide on LETools around Heat Wave, stacking more dmg bonuses and doing 30+ Ignite stacks.

180 ward per second isnt really enough to protect you from a flee. I am really not kidding when i say it is almost the absolute lowest of all sorc spells. the aoe is small the uptime is almost nonexistant and the recast is… well you can finish a map before you can cast it 3 times

That’s your opinion.
More importantly, the point of me mentioning 180 Ward per Second was to showcase that Black Hole has “somewhat useful” uses, other than the single one you mentioned :wink:

Not while Snap Freeze and Static exist.

You mean just like the majority of skills? :+1:

Except you can have permanent uptime on Black Hole.

Black Hole is definitely one of the skills that need an update, but that doesn’t mean you can make up random nonsense. Either you didn’t play Black Hole at all, or you’re grossly misinformed after trying it out.

Blackhole is pretty bad. but mostly because its one note.

The heatwave ignite build is fine. you just run some other skill to clear fireball or the like, and drop blackhole on fat enemies inflicting lots of ignites. but its like mid at best, but “viable”

And thats about all it does. dropping meteors isnt great because who cares about dropping meteors when they still cost mana.

All the other janky sub spells/pull mechanics are trash. you will always run rifts, because even if bossing, hitting the button every 15 seconds is stupid, so you will get the massive cooldown speed, because it also reduces its big mana cost at the cost of pull which is useless.

The skill just exists purely as a “extra button” in an ignite sorc if you wanna play around it. Which is fine. But it needs everything else reworked.

it needs its own base damage/aoe/pull improved. being able to suck up a screen of mobs every 12 seconds isnt really that extreme imo. Thats the fantasy players want when they think “black hole”

Voidsphere in PoE feels really good to hit, it does not do great damage, and has a longish cooldown, but every time you press it, it feeeeels sooooo gooood

Dropping meteors is viable too, especially now with buffed mana stacking.

And like I said before, you can use it for WPS. You can also make it hit twice every second and use it for debuff application:

Yeah, it doesn’t work as main skill. Just compare it to another DoT skill like Disintegrate :smiley: Disintegrate has no cooldown, higher base damage, higher spelldmg effectiveness, higher % more dmg in passives and a way to scale with gear.

Disintegrate is still considered weak even after the recent buffs, and Black Hole is even weaker than Disintegrate :rofl:

Also it doesn’t help that devs like to always mess up their primary skill design on purpose. For example, Fireball is a fast spammable skill, but they added % less cast speed nodes to it. If Black Hole was supposed to pull, why did they add % less pull strength nodes :clown_face:

180 per sec is less than what you get from just casting spells from relics or offhand or even your skilltree.
I said ALMOST the absolute lowest, I realize that snap freeze exists but that is an amazing skill for the CC. BH doesnt even have the CC to compare and the damage is lower than almost any other spell, i mean you can get teleport to do more damage.
For a skill named black hole you would at least think it would be larger, its one of the smaller spells, smaller than sentinel WP. Even volcanic orb has a larger base area, so yeah its tiny.
Exactly how can you have perm uptime? All the nodes that increase uptime massively increase recast time, and vice verse.

|Endless Maw|3|* Duration: +30% per point

  • Cooldown Recovery Speed: -15% per point|

|Red Giant|1|* Base Damage Converted to Fire

  • Duration: +80%
  • Does Not Pull|

Stability 3
Duration: +10% per point

|Rifts|4|* Cooldown Recovery Speed: +20% per point

  • Mana Cost: -10% per point
  • Pull Strength: -15% per point
  • Pull Area: -15% per point|

thats it,
with a normal 14 second CD timer at most you can get it down to around 9 seconds but it still only lasts 2-3 seconds

You managed to list the nodes, but it seems you only read the first one. Try again.

Wrong and wrong.

besides just saying no, wrong, no no no no why not provide facts?

4 nodes affect duration
Collapse - less duration 50%
Stability + duration +10% per point max 3 points so max 30%
Endless Maw + duration +30% per point but - 15% recovery speed per point so you make it last longer but can cast it a lot less often max 3 points total +90% duration -45%cooldown recovery speed.
Red Giant +80% duration 1 point.
so if you put your points into increasing duration then you end up with 30% +90% + 80 % or + 200% duration with a 2.75 second base duration so in total, thats not very long at all in addition again the base area is tiny. This increases the time between casts as well with a base cooldown of 14s

There is only a single node that gives better recast speed
Rifts +20% Cooldown speed per point max 4 points at the cost of pull

There are no uniques that affect black hole. there are no items prefix or affix that help it either with exception of increasing the level of black hole.

So again, explain how am i wrong?