Another thing to work towards after hitting 100

suggestion, slow/hard to acquire prestige levels that allow only attribute delegation each level for a tiny bit of dopamine to look forward to while pushing our already maxed level characters? :smiley:

The devs always said they want level 100 to not be something that is mandatory to hit. With any power gated behind level 100 that would incentivice always reaching that.

Also anykind of Paragon-esq system always makes the gap between casual players and people that put A LOT of hours into a game even wider. On top of it it promotes botting.

I could see them adding somethign for Achievments/Cosmetics or something along those lines.

I personally also don’t like actualy power behind level 100. Like the last few levels already are kinda irrelevant for the total power of a character and that is intended that way.

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i understand where you’re coming from but lets say they give us 10 prestige levels that rewarded attribute points, that’s only +10 strength or +10 vitality. its nothing really for the benefit of an extended goal / dopamine for the players. i’d say thats fair

So you want level cap to be inxreased to 110? :stuck_out_tongue:

+10 Attributes would be MASSIVE, especialyl for hitting attribute thresholds for certains items.

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i think if they were going to do anything for ‘after 100’ it should be tied to systems that are already in place. Like little bumbs to mono gear drop chances and difficulties or what not - a 1% increase for each level over 100 - or the minimum role on blessings is increased by 1% for each level over 100, etc. And I do mean small.

Also if they keep the same log rate for the xp required (it might not be true log but let’s call it that for the sake of the example) than this might have less of a chance to be abused.

But it definitely needs to avoid any sort of power creep that makes it mandatory to get to 100 and beyond.

i’ve suggested this for various games, after hitting 100 maybe make its so you can still gain xp but use the xp to buy stuff from a special npc or just give a chest/drops on reaching a certain xp threshold.

as for d3’s approach, i m against “unlimited” player power that they provide with it’s paragon system

A nice thing for me after hitting 100 would be crafting items and keys being auto picked up. Not loot, just the shared.

Think it would just be a nice little extra for getting that farm in the game.

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Things gated behind level 100 would always have to have 0 impact on the gameplay, otherwise players would always feel forced to reach level 100. Even if it’s just +10 attributes or +1% on blessings rolls, level 100+ characters would be stronger than ones below level 100.

Something like the totems PoE uses (or used?) for the seasonal achievements would be fine. You get more levels, you get more “pieces” to place on your totem. Of course, we’d need a hideout and hideout MTX first for that.

Gating QoL behind level 100 is even worse than gating power. There is no reason why you would give QoL to the grinders and not the casuals.

Besides, it’s quite likely that autoloot for shards/keys will eventually be added to the game. It’s one of those things where almost everyone in the community agrees on, which is rare.

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Gating QoL is not worse than power. I don’t think clicking a couple fewer times an echo is something for the fickle ARPG community to cry over, but maybe.

Mike said a few weeks ago that he wants players to engage with loot by clicking on it, so even a system where items are effectively “hovered” without needing to inspect them beyond the name would be enough for me, even if that were gated behind level 100.

Seasonal achievement would hopefully cover this regardless, but for the notion of hitting 100 - it would be nice to have something for that was practical, and not just a typical MTX.

Autoloot for shards/keys is something that has been requested repeatedly by almost everyone for several years now. So that means it’s important enough for players. So why wouldn’t giving it only to 1% of players be an issue?
“Hey, we know this is something everyone wants, everyone thinks it’s really annoying, so we’re going to give it only to the top 1%”.

Would you also think it would be fine if they instead only gave autoloot to youtubers?

If you give something that is practical, then everyone would feel forced to reach level 100 to get that practical thing. Which is something the devs always said they don’t want. They want level 100 to be something you may choose to do if you want but that has very little impact in the gameplay.

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If autoloot for shards and keys is considered baseline QoL, then fair enough, it probably should not be locked behind level 100. But at the moment, shards still have to be picked up manually, and I think it would be a nice account-level unlock to work towards so that this stops being a thing once you have reached that milestone. Reaching level 100 is still an in-game goal that any player can pursue.

YouTuber comparison is not really equivalent. Level 100 is an in-game milestone open to every player. Giving something only to YouTubers would be an arbitrary out-of-game privilege.

I do not think a modest convenience feature like this would make most players feel forced to hit level 100 in the same way that a direct power reward would. My point was simply that if level 100 is going to reward anything, I would rather it be a small convenience feature than player power, which was mentioned earlier in the thread, or just another MTX.

I understand where you’re coming from, I just don’t agree with it.

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I also understand your point of view and it’s fine that we disagree.
It would be fine if the reward was something minimal, like another +1 attributes for reaching level 100, similar to finishing the campaign. No one would feel forced to reach level 100 just for that and it would be a small reward for those that do.
Maybe that, alongside an MTX for a seasonal reward, would be fine, if those that want to chase level 100 feel that it would be enough.

Then why do you want it? This sentence works both ways.

Then why bother doing it? It’s either significant enough that people want it & feel forced to push for 100 or it’s irrelevant & doesn’t provide any benefit.

Fair enough.

Because it’s something I’d like?

Because it’s something I’d like.


It’s not that deep guys.

I think his point is that other people would also like it. Hiding QoL behind milestones is never a good idea. Imagine if you could customize your UI, but only after beating Aby. You can customize your cursor, but only after beating Uby. You can use the loot filter, but only after 2k corruption.
That would make it feel like the devs only care about the grinders and don’t care about the casuals.

QoL is something that should be available to everyone always. You can hide power behind milestones (blessings are exactly that, for example), but QoL isn’t really admissable to do so. Same as accessibility.

The only games that hide QoL that way are P2W games. And QoL does impact gameplay. You’re more effcient if you have access to more QoL than others do.

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Pretty much. QoL should just be added, unless they want to monetise it (eg, PoE & stash tabs).

@zefrogi, “but I wants it” isn’t a particularly compelling reason to do something. QoL should be baseline.

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I think this has well past my original point.

My point was never that all QoL should be locked away, nor that accessibility features should be gated. It was simply that, if level 100 were to reward something practical, I would prefer a small convenience feature over direct power or just another cosmetic.

We disagree, and I do not think repeating ourselves further is going to change that, so I’m leaving it there.

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Yes, that’s fine that we disagree. I think it’s better to hide power after level 100.

To be clear, I’m not inherently against hiding power after level 100. There are plenty of games that do this and it’s not that big of a deal (there are also some that do and it is, so it’s up to how you implement this).
Yes, it increases the gap between grinders and casuals, but anything that is added to endgame does this. Corrupting items is nice for casuals, but it’s much better for grinders that can push the limits and use it more effectively.

The only objections to this idea is simply the fact that EHG doesn’t want to add anything post-level 100 because they don’t want players to feel like they need to reach level 100 or they’re missing out on power (or functionality/QoL/whatever).

Personally, I’d be fine with some minor power boosts for reaching level 100. After all, this is a game that rewards you for achieving things. Blessings are already character power gated behind a milestone and everyone’s fine with it. No one’s complaining you should be able to get blessings while doing the campaign.

Nothing like D3’s paragon system, since those boosts were very substantial, but even adding +1 attribute for every “level” past 100 (which continues to require more and more xp) so you end up with +10 attributes, like the OP suggested, would be fine, if not for the fact that EHG doesn’t want something like this in their game.