Another thing to work towards after hitting 100

suggestion, slow/hard to acquire prestige levels that allow only attribute delegation each level for a tiny bit of dopamine to look forward to while pushing our already maxed level characters? :smiley:

The devs always said they want level 100 to not be something that is mandatory to hit. With any power gated behind level 100 that would incentivice always reaching that.

Also anykind of Paragon-esq system always makes the gap between casual players and people that put A LOT of hours into a game even wider. On top of it it promotes botting.

I could see them adding somethign for Achievments/Cosmetics or something along those lines.

I personally also don’t like actualy power behind level 100. Like the last few levels already are kinda irrelevant for the total power of a character and that is intended that way.

3 Likes

i understand where you’re coming from but lets say they give us 10 prestige levels that rewarded attribute points, that’s only +10 strength or +10 vitality. its nothing really for the benefit of an extended goal / dopamine for the players. i’d say thats fair

So you want level cap to be inxreased to 110? :stuck_out_tongue:

+10 Attributes would be MASSIVE, especialyl for hitting attribute thresholds for certains items.

2 Likes

i think if they were going to do anything for ‘after 100’ it should be tied to systems that are already in place. Like little bumbs to mono gear drop chances and difficulties or what not - a 1% increase for each level over 100 - or the minimum role on blessings is increased by 1% for each level over 100, etc. And I do mean small.

Also if they keep the same log rate for the xp required (it might not be true log but let’s call it that for the sake of the example) than this might have less of a chance to be abused.

But it definitely needs to avoid any sort of power creep that makes it mandatory to get to 100 and beyond.

i’ve suggested this for various games, after hitting 100 maybe make its so you can still gain xp but use the xp to buy stuff from a special npc or just give a chest/drops on reaching a certain xp threshold.

as for d3’s approach, i m against “unlimited” player power that they provide with it’s paragon system

A nice thing for me after hitting 100 would be crafting items and keys being auto picked up. Not loot, just the shared.

Think it would just be a nice little extra for getting that farm in the game.

Things gated behind level 100 would always have to have 0 impact on the gameplay, otherwise players would always feel forced to reach level 100. Even if it’s just +10 attributes or +1% on blessings rolls, level 100+ characters would be stronger than ones below level 100.

Something like the totems PoE uses (or used?) for the seasonal achievements would be fine. You get more levels, you get more “pieces” to place on your totem. Of course, we’d need a hideout and hideout MTX first for that.

Gating QoL behind level 100 is even worse than gating power. There is no reason why you would give QoL to the grinders and not the casuals.

Besides, it’s quite likely that autoloot for shards/keys will eventually be added to the game. It’s one of those things where almost everyone in the community agrees on, which is rare.

Gating QoL is not worse than power. I don’t think clicking a couple fewer times an echo is something for the fickle ARPG community to cry over, but maybe.

Mike said a few weeks ago that he wants players to engage with loot by clicking on it, so even a system where items are effectively “hovered” without needing to inspect them beyond the name would be enough for me, even if that were gated behind level 100.

Seasonal achievement would hopefully cover this regardless, but for the notion of hitting 100 - it would be nice to have something for that was practical, and not just a typical MTX.

Autoloot for shards/keys is something that has been requested repeatedly by almost everyone for several years now. So that means it’s important enough for players. So why wouldn’t giving it only to 1% of players be an issue?
“Hey, we know this is something everyone wants, everyone thinks it’s really annoying, so we’re going to give it only to the top 1%”.

Would you also think it would be fine if they instead only gave autoloot to youtubers?

If you give something that is practical, then everyone would feel forced to reach level 100 to get that practical thing. Which is something the devs always said they don’t want. They want level 100 to be something you may choose to do if you want but that has very little impact in the gameplay.