This looks pretty nice, looking forward to trying it out
Not bad, but is itpossible to do something with green stats for upgrade items and red for downgrade? as we know in other games…
That’s already in the game for gear. (I’m) confused?
This is really nice!
Hope this shows base damage, the skill’s crit chance and ailment chances, etc!
HYPE!!!
We’ve big plans for the system, but I can’t guarantee that everything you want will be in 0.8.1.
I can wait ^^
Looks pretty nice. I hope it won’t be long. Good work Guys
That looks very nice, congrats!
I feel like I’ve been summoned
Looks awesome esthetically already. We take every bit of extra info with joy
I keep saying it, the developers at Eleventh Hour Games understand ARPGs and what separates the good from the great! Its the lil things like this which will catapult this game when we get the finished product 1.0! Nice Work!
Looking great !
If I may humbly suggest, giving the scaling tags back either their color and/or their capitalisation would be a good idea (it’s pretty crucial information/there is a need for it to be pushed forward, or so i believe)
I am so stoked! Looks great! Keep up the great work, effort, and communication!
Amazing! It would also be important that it shows the base flat damage, the base skill’s crit chance and base ailment chance. Thanks for your hard work!
Oh, something like this?
Someone else may have also suggested this…but I’m drawing a blank on who.
Looking brilliant. Hoping this also going to hit other abilities/skills as well. Like Cascading Orb, Holy Bolts, etc.
Those are secondary abilities that are “cast” by something else rather than skills, but yes, it would be very nice to have all the details for them (dps, etc).
How does the tooltip dps compare with actual damage against mobs will it be adjusted based on your level or the level of mobs around? or will it be training dummy damage?
It say 118 damage per second but is that actually going to be 59 damage per second in level 100 echoes?
great news cant wait for the new patch