Ancient Era Zones

After playing through the new ancient era zones I thought maybe I’d offer my two cents and add to any constructive criticism currently floating around out there.

For starters I think the very vibrant colors used with many of the visuals lend themselves well to the ancient plants/fungi/lava/etc. Especially maybe for the more whimsical things like the bumblebears and honey. The cinematic effect created using camera adjustment to view things like Apophis in the caves was an interesting touch too. As are areas which occasionally offer pocketed views of a more distant background.

There’s some physical variety to enjoy as well from one zone to another between thin winding tunnels, open-form jungle clearings dotted with islands of small obstacles to navigate and the more symmetrical temple layouts to name a few that come to mind.

If anything were to be expanded upon it’s this physical variety that I’d want to see maybe first and foremost as much of the campaign track seems to include zones with little to no worthwhile exploration available. There also seems to be an opportunity to make use of additional unique enemies and npc characters in doing so if that makes any difference. Characters like the meruna and crystalized honey, which was interesting if not overly rewarding, and enemies like the mega t-rex in the lush grove (which also contains nicely placed and recognizable landmarks as seen early on in the the ulatri highlands).

On a more sour note I found myself not being much interested in the Observer, Eterra or Apophis and their forced dialogue spaces. I know this may be a subjective thing but any beings of supposedly cosmic proportion I think do well given a more subtle role rather than wax poetic about this or that. As bosses I also think they arguably clutter the screen with maybe a bit too many different effects as well.

That being said, on the whole you’ve managed to create a lot of cool stuff in my opinion so nice work and many thanks for making a fun game. Happy holidays