Hello, before starting, Let me clarify some terms :
- Class means Mage, Acolyte, Primalist.
- Mastery Points mean left half of Sorcerer, Spellblade, Blademaster, etc.
- Specialized Points mean right half of Sorcerer, Spellblade, Blademaster, etc.
Currently players can only choose skills and passives from their own classes. While specializing feels good, It’s also good that I can kinda get the feeling of I “took the strength” from the other class. This might sound weird, so to elaborate :
For example as a mage, I find it really interesting when you can actually take spellblade mastery nodes as a sorcerer. This definitely comes with the fact that I’m sorcerer itself and I have full access to sorcerer passive tree, and I’m the only mage that can have global cooldown reduction.
Taking spellblade tree also gives me enchant weapon and fire reave. So in theory, you can create an “interesting character” that uses flame reave and specialize in ignite, as a sorcerer. This kind of “more possibility” sounds extremely interesting for me.
I really like the game, but honestly, currently the game does lack a bit as in option and diversity department. Because each “class” defines too much about the character - simply due to limited # of skills/passive points, the overall “content” of “different characters” will deplete quite quickly.
So My suggestion is that : What if a class could actually allocate passives in other classes, and learn its skills? So for example, a Spellblade Character, would be allowed to :
- Complete Access to Specialized Spellblade passive tree and its skills (Fire brand, Surge)
- Partial Access to Sorcerer Mastery passive tree and its skills (up to static orb ice barrage, just like right now)
- (New) Full access to passive tree of other base class; Like Acolyte, Primalist, Rouge and its skills. A Spellblade would get access to flurry ~ cinder strike/balista, after allocating certain point to rouge.
- Currently skills that are gained by leveling should be accessable for allocating points - for example, skills that are accessible later, like cinder strike - could be accessible after allocating certain amounts of point to the tree.
4-1) Alternatively, simply allowing to specialize all the base class skill doesn’t really sound like it’s broken; certain skills like warpath or shift sounds like it has potential to be selected too often, but a) you still have to “specialize” it and can’t just use it, so it’s an opportunity cost b) can lower the base power of the skill, and just have it be a base passive for the class; For example, increase base cooldown of shift to 4 seconds but by being rouge, it defaults to 3 seconds(or gets 33% increased shift CDR).
I think this would create a LOT, like a LOT of interesting builds. Imagining things that’s not possible right now - like puncture poison lich - sounds very exciting.
Allocating other base class’s passives should be possible after choosing its mastery, So you can’t just start off with taking those rouge nodes/level with fireball as primalist from the beginning.
I understand that this could potentially be a lot of work, but it’ll exponentially increase the game’s replayability and diversity. Power of combination is strong, yaknow?