An opinion on the game

Intro

I am not a professional player. I am a casual gamer and I spend most of my free time playing.
I raised two characters to level 100 and raised most monoliths to corruption level 340 with my last character. The first character couldn’t make it past 160 despite very promising beginnings. It was a bit frustrating: with high level requirements on my gear I needed to beat Julra at max level to upgrade my gear and she was just too bad for my character.

Playing one hour per day during the week, a little bit more in the weekend, this took me weeks. It may not sound like a lot of gaming time, though in my opinion it is substantial when you have a life and work. Anyway ! :slightly_smiling_face: So that’s the kind of player I am, and I wanted to share some thoughts with the developers. It’s just personal opinions.

General feelings

As everybody says the game really found the sweet spot between Diablo and Path of Exile, and I agree. I like the challenge and the difficulty, it is nicely calibrated and for once I feel that skill plays a role and I actually do have the skill. That feels really good. The game also feels generally rewarding, you find useful gear pretty early on and you can upgrade it relatively easily. I really like that.

Cosmetics

I would likely buy some if:

  • They looked good. No offense meant here, but the choice is very limited and none of the cosmetics are appealing to me.
  • You actually saw your cosmetics on your character in the character selection screen. Having cosmetics that you can’t see isn’t really useful; in my opinion the in-game experience is less interesting, as you don’t really see much of your character while playing.

Loot

While I find the game generally rewarding, especially early on, certain pieces just never drop and a lot of items drop with stats that are inconsistent when put together, especially idols. Like one stat improving cold damage and the other one relating to fire damage. While I understand that most loot is intended to be trash, never finding loot with consistent stats for certain item types is frustrating. In dozens of hours, I have not found a single idol that improves mana efficiency with frost claw and improves cold or lightning damage, it is always fire. I have also not found a single amulet of insulation with usable affixes for a necrotic Warlock build, nothing with damage over time or necrotic damage or spell damage.

Corruption

The sweet spot to find better gear is, from what I hear, between 250 and 350 corruption. I worked hard to be able to push to 340, but compared to level 100 I honestly can’t say that I am finding more unique items, or rarer unique items, or unique items with better stats, or unique items with more legendary power. It feels exactly the same. I suppose that the people playing at 1600-2000 get a lot of incredible stuff and I am happy for them, but from a personal experience I can’t say that I feel rewarded for pushing higher. I do observe more exalted items and more T7 affixes on these items, but I observe no impact on unique drops nor any impact on the consistency of the stats on the regular drops. I mean here that an item that mixes stats that increase different types of damage is general useless to me.

Blessings

I find it a little unfortunate that half of the monoliths offer completely uninteresting blessings, while others like the age of winter have several of the blessings you would really want but you can choose only one. I find it very sad that I have to choose between physical resistance, cold resistance and armor for example. Every single one of these stats is desirable. And then you have other monoliths with just one interesting resistance blessing, or completely uninteresting blessings to increase specific types of drops.

I personally don’t care about blessings that increase specific types of drops and I didn’t notice a clear difference in drops; for example, I picked more amulets drop and really didn’t see more amulets; of course maybe all the drops are bad and hidden by my loot filter. But still, statistically, I should see amulets on the ground for a change, and I don’t.

Monoliths

Having to redo the whole monolith all over again for a random chance of having the blessing you want when you want to change is quite tedious. What flabbergasted me the most was the Age of Winter, where I did not get once the cold resistance blessing in 20+ attempts. In the Age of Winter. The irony, seriously.

Maybe it’s just me, but the fact that you have to raise the level of each timeline separately starts feeling like a tedious chore at some point. Raising one timeline to level 350, for example, takes you days; and then you have to do it 10+ times to have them all at the same level. And then if you manage to push one to 400, here we go again in every timeline. And that with every single character. That is A LOT of echoes, so at some point you wonder “why am I doing this ?”. Well, you can say “to get better gear so you can push to 450, of course”. But then, yeah, why ? But okay I won’t elaborate too much on that feeling of mine, I know that more endgame is coming. My point is more that doing all the timelines separately feels tedious.

Keyboard & mouse

It is quite annoying for me that the game doesn’t handle input well. The game does not react well when pressing the keyboard, you have keep to pressing your keys to be sure that the game actually executes the skill. To me, a key press is a key press, it should be instantaneous. Especially with a 300 dollars gaming keyboard. I should not have to keep pressing for almost 2 seconds to make sure that the action executes. If anyone is wondering, I have the most powerful computer that you can buy and other games behave normally, so my PC is not the problem.

Mouse: having layers/surfaces would be great. For example it would be nice if clicking in the inventory window of your stash didn’t make your character run away, and it’s very annoying that just hovering your mouse over a map “door” while moving is interpreted as a click, when all you are doing is moving in its direction to see the name of the map it leads to.

Teleport

I never use the teleport because it resets the map. I really don’t see the use of it. I would find it useful if I could go back to town to empty my bag and come back to where I was, but if the only use is to get out of the monolith at the end, it really doesn’t have to be a button on your toolbar in my opinion. Many times, in the heat of the action that “button” ended up being clicked somehow while I was playing, and then you have to remember when your teleport is when the map is finished.

Conclusion

I do realize that my post may feel negative but it really isn’t meant to. Generally speaking I love the game, I think it is really good and it has great potential. I just thought some aspects of my opinions could be interesting to the developers to make it even better. Keep up the good work ! :wink:

Not really, it is intended to be randomly generated. As a side effect, most of the combinations are trash. To make all loot drop with consistent affixes would require a lot of manual work. Also it what if they add a node some time in the future that converts ability X into element Y, so new combinations become useful. And that would need to be tracked for every ability in the game, with all possible unique effect, etc.

Those monoliths have things that are useful for different builds, maybe just not for yours.
And monoliths that offer non-combat blessings (increased drops) are separated from combat ones, because otherwise players will never choose non-combat blessings.

I don’t know if drop increases is additive or multiplicative with corruption bonus. If it is additive, that might be the reason you don’t really feel the difference in drop rates. In this case it might be better if they change the loot type bonus to be multiplicative, and have higher impact.

I think I heard somewhere someone mentioning a developer saying they might rework how the blessings work, so you don’t have to farm it each time to change, but maybe I’m mistaking, can’t provide a quote.

Feeling the same, and there are many suggestions to make corruption a global modifier.

I’ve noticed this only when holding one key (mouse button), and pressing another ability, you have to either stop the input of mouse button, or hold the other ability until it is executed. Would be nice if if it is changed so that each input overrides whatever continuous input there currently is, and puts a single input in a queue. Though it might be difficult to implement.

It is useful when you get a particularly fucky mob combination in a map, and want to change it.

Hey! Welcome to the forum.

Great input on your opinion and I share some of the same notes, not necessarily all of them but we are all different.

I do agree here, and I have had the same experience. My highest I’ve ever pushed is ~469(?) and I still saw no appreciable difference. It doesn’t really bother me as much as it might others as I’m not really chasing specific items for the most part and just try to enjoy the game as I can when I can.

Another point I agree with and wish would be improved. This is actually in a position where even the veterans (older in gametime than me) and others quite often just recommend skipping these while getting to Empowered. If they offered more impactful blessings then that might change, even in empowered I only do them to farm certain gear when I want it so the blessings still mean nothing to me.

This one has been raised to the devs frequently and I believe that have stated that they are working on a solution for it.

I have experienced this quite a bit myself, just been to busy/lazy to open a ticket or see if it has already been submitted.

I’m assuming you mean Town Portal vice the skill and yes, it resets the map as well as the mobs. The devs are aware and it’s not exactly how they want it to work but rather than going into all the discussions on it I will let you search them out if you have the mind.

The short story is that eventually it will likely change.

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