Ok, so this isn’t really a new idea, I’ve suggested this a few times in set related issues.
But one thing I’d like to happen with sets is something I’ve never really seen in other ARPGs, which is to make sets a build creator that is useless for other builds.
Of course, this is easier said than done, so I thought about it and I came up with an example that might illustrate this. Keep in mind that this isn’t actually balanced or even very specific, it’s just a broad example of how I’d like to see sets work:
Mage set:
Helmet gives +1 magic missiles, plus other generic stuff
Wand gives +/% magic damage
Off hand gives missiles never miss
2 set bonus: increased magic damage
3 set bonus: either transform a skill (like fireball) or add a new one (with skill tree): magic missile, that does magic damage, which is a special type of damage that only exists with this set.
I hope that gets the idea across. If you use just one or two pieces it’s completely useless for any build, but if you use a full set now you have a completely new build that isn’t available anywhere else.
That makes it so that sets don’t compete with uniques/legendaries/exalted gear. In short, they’re totally useless for other builds, while being an awesome new build creator.
You can even create niche builds with this that you can’t create via normal masteries/skills.
Anyway, it’s something I’d like to see sets become and I think it would be a unique take on them, which is something EHG likes to do in LE.