For some reason I am not able to get my loot filter to highlight this amulet by selecting cast speed, even though it has cast speed as a stat. 2024-02-13 21-52-30
it works with the other stat (fire damage) though. Noticed because I wanted this color to appear when both stats are preset but realized it had both stats just by coincidence.
So do I then have to create an own rule for every single item type there is if I want this to happen for every item? I basically only want items to be recolored when they have at least 2 of those specific stats I select - no matter if implicit or affix.
In the same rule I can add the item type condition only once so I can only select amulet item type https://i.imgur.com/mXwx5Zr.jpeg
Yes, you need to make one rule per gear slot if you want to also control the implicits. But keep in mind that some affixes only show on some item types and not others, so you should check that as well, in case youâre expecting an affix to drop in an item that doesnât have it.
EDIT: In your case you would actually need 2 rules for amulets: one for the ones that have the implicit you want + the other affix you want, and another for the other types of amulet that donât have an implicit youâre looking for but that have cast speed as an affix + the other affix you want.
Usually, I make a line that emphasize (put names in capital letters) the bases that I like and chase; so itâs not messing my color-code.
The lootfilter is also an easy way to check all the implicits of an item type. Do I want a sword or an axe⌠and which subtype is better for me ? Shift-F (instead of going to lastepochtools website) and I quickly have an overview.
I expect because theyâre different objects inside the game. I also expect it might be possible to do at some point. The devs have said before that they want to expand the loot filter, we just donât know exactly what or when.
Until then, itâs not that hard to make a filter like that. Most of mine are actually done that way: I look at the subtypes I want and the affixes they can have and only show those with 2+ affixes I want. Each gear slot (except for slots with uniques) + idols + stuff to shatter + T7 + 2xT6 is about 20-30 rules at most. Unless Iâm really early game, I wonât pick bases I donât want.
I tend to be lazy with my filters and just focus on the affixes I want over ALL gear types, then I can manually decide if I want the base it drops with. If nothing else, itâs shatter fodder and I have like 6 rules I generally play with across the board this way.
Yes, that is also a valid option. Thatâs what I like about the loot filter EHG created, itâs very flexible. You can be as loose or as strict with it as you want. Does it check everything? No. Could it be improved? Yes (and it will). Does it work fine the way it is now for what you need? Yes.
It doesnât let you create a filter where everything you see on the ground is what you want to pick up, like in PoE. And thatâs on purpose. But it does let you hide the vast majority of stuff you donât want, if you want to make the filter that way.
Yeah the loot filter in this game is fantastic. I originally started the same was as OP and wanted to get more specific, but found that I started working against myself more often than not. Sure, I can ignore bone amulets because I am set on phys/necrotic resist, until I change those pieces out later on from some other upgrade.
What I really like about keeping it simple (for me) is I can literally copy the same filter to a new one, change the affixes, and be up and running on a new character in like 2 minutes.