[quote quote=9972]It’s there, you just haven’t found it yet. The blacksmith and your stash are easy to miss as everything is dark. Too much so, IMO.
A dark feel is fine for the dungeon/mob areas, but so-called “town” areas where you can talk with npcs, shop, etc. should be lit differently so it’s clear what area you’re in.[/quote]
A dark gritty feel is important, but make it too dark and it’s depressing. Allowing that this is Alpha and graphics are not where they will be, it’s important to be able to see the great art, which at the moment can’t be done. However beautifully rendered the mobs, they are nothing but dark blue blobs through the opening areas.
Just remember these famously dark and gritty renderings that all went through graphical overalls to make them lighter and brighter:
Lord of the Rings–Mines of Moria
Path of Exile