We’ve released a small patch to fix some minor issues. Seeing the community response has been great, keep the feedback coming!
Balancing
Reduced the damage of primalist’s bear, sabretooth, and wolf, especially the wolf
Increased the power of some enemies at the end of chapter 2 and in chapter 3
Performance
Enemies no longer wander when particularly distant. This should improve performance in open areas where enemies to the side of your path are likely to spawn and remain unkilled
UI
Updated Arena UI elements as they were overlooked
Bug Fixes
Fixed a bug where the xp bar did not display for people who had set their xp bar to high contrast in previous patches
Fixed a navigation issue in The Surface
Blocked a non-functional door in Imperial Welryn that would trap the player
Fixed some minimap issues in Imperial Welryn
Fixed a bug where the Shiver Armour node on the Snap Freeze tree gave twice as much armour as intended, but no cold protection
Fixed a Beastmaster passive node unlocking at the wrong level
Added a safeguard to prevent Artem’s quest from being uncompletable
Awesome. Way more than I thought there was going to be.
And I’m said to see that wolves damage was reduced but I will admit it was definitely completely overpowered haha. But damn there goes my op build plans:P
One thing I appreciated in this patch, which I noticed and I hope continues to occur whenever there is an update that reworks items, is that their isn’t a legacy version of the updated items.
For example I have a dislike of how balance changes occur in POE. If something is overpowered and they remove that overpowered instance, those who had accessed the content previously get away with having exclusively rare items and effectively have an unmatched advantage over others that come later to access that content but can’t obtain the same results. This also devalues the sense of worth of newer iterations of those items that no longer have the potential that the originals had.
One suggestion I have is if it is possible to make the launcher DPI aware. I am on Linux and have a 4K screen with 2x scaling, but the launcher is still scaled at 1x and not 2x, and therefore pretty small.
I hope this can be adjusted in a future update so it isn’t as small!
Exactly. It makes an otherwise perfect Kaom’s with a corruption a piece of crap in comparison. Although that is fairly boring item outside of the huge flat life bonus,
I also agree that the language for the set life and mana affixes is a little ambiguous.
Either way I would think you would want to allow different affixes of sets to grant the bonuses for having a set of “affix types” in your gear rather than needing to have matching set affixes.
For example, if I have two rings, ring one with the set affix “+2 mana per item equipped with this affix type A” and the ring two with the set affixes “+1 Life per item equipped with this affix type A” and “+1 mana per item equipped with this affix type B." I will have +5 Mana and +2 Life total from this combination of gear (+2 Mana from ring one with an additional +2 Mana bonus coming from ring two for sharing set affix type A, plus the +1 Mana from affix type B; and +1 Life from ring two with an additional +1 Life bonus coming from ring one for sharing set affix type A.)
These are all great additions, my only critique would be in future patches link a picture to the item or skill you are talking about, unless I’m on the dev team (spoilers i’m not) or played 1k hours I have no clue what particular thing I’m reading about unless I was in game side by side reading it. I don’t mean everything needs a picture, just things like picture of the bone golem with +this +that would suffice, so I can see what the skill is in game without being there and see what changed from default skill description. Other than that good work.
I don’t mind that, I mean if possible just a hove over picture that shows the skill and a description would do the charm. Basically any form of picture works, its just hard to follow all the changes especially a lengthy patch if I have to pull out a dictionary to follow what’s going on lol.
That’s a good idea, especially as skills and items are filled out, it’s hard to remember what each little thing is, and having some kind of reference for what exactly is being modified would be great.