Mechanics
- Implemented Orb Walking (method of animation cancelling)
- You can now move sooner after using most abilities
- This does not affect the rate at which you can use abilities
- This means that you can attack at full speed while also moving slightly between attacks
- Pressing A while mousing close to an enemy now commands your minions to prioritise attacking it
Performance
- Greatly improved the performance of the AI, especially for during combat, before aggro, and on enemies with multiple abilities
- Improved performance of Meteor
- Improved performance of damage numbers
- Improved the performance of ignite
- Improved the performance of effects that scale based on the size of the object (ailments, Rampancy, etc)
- Fixed a small memory leak caused by item drop sounds
Level Design
- Implemented the first half of Chapter 2
- Includes 4 levels: The Surface, The Forsaken Trail, The Ruins of Welryn and The Shattered Valley
- These levels look quite different than the previous ones, particularly in how large and open parts are.
- Has several new types of enemies, which also appear in the Arena
UI
- Improved comparison tooltips
- Implicits and affixes that have the same properties are not considered together
- Positive changes are now always listed above negative ones
- When a stat being reduced is a positive change (like subtracted mana cost) it is now correctly displayed as a positive
- Fixed bugs related to comparisons failing to recognize tags
- Fixed comparisons sometimes having a lot of decimals (ex. 7.000001%)
- Minion stats now have their own tab in the character sheet
- Added many damage related stats to the minion stats tab
- Added entries to the character sheet for increased stun chance, increased melee stun chance, and mana efficiency
- The world map now has a tab for each chapter
- A visual effect is now displayed over the player when stunned
Enemies
- It is no longer possible for the Omen of Silence to drop fewer than 5 items (it used to have a low chance of dropping as few as one or two items)
- Enemies created by the Fractured and Guarded prefixes can no longer drop items
- Voidfused Armour now spawn in the Arena
- Voidforms and Void Maggots now have 50% less chance to stun with melee attacks
- Void Leeches now have 30% less chance to stun
- Umbral Pursuers now use the correct charge animation and have Shield Rush style particles for their charges
Items
- Added a health gained on kill suffix for melee weapons other than wands
- Added a mana efficiency suffix for wands
- Added an increased cooldown recovery speed prefix for helmets
- Added a hybrid flat stun avoidance and increased stun avoidance prefix for amulets
- The stun avoidance suffix can now spawn on rings
- Adjusted how item drop numbers are calculated
- Adjusted flat melee damage prefix values
Sound
- Skeleton archers now use a more appropriate attack sound
- Added a sound that plays when the player is stunned
Skills
- Updated visual effects for Tornado, Volcanic Orb and Wandering Spirits
- Minions now move at different speeds in different situations
- 25% faster in combat
- 25% faster when following if they are further than 8 meters from the player
- 56.25% faster when following if they are further than 25 meters from the player
- Aura of Decay now poisons nearby enemies three times a second (up from twice a second)
- Abyssal Juggernaut node for Devouring Orb
- Now correctly adds 15 elemental and void protection per point as state instead of 12 per point
- Now increases protection by 15% per point (down from 20%)
- Now has a capacity of 6 (down from 7)
- Added a tree for Hungering Souls, including:
- Nodes that add additional projectiles
- A node to cast Hungering Souls when you are hit
- Nodes that synergize with minions
- And more!
- Added Lunge, a new skill for the Knight: Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target.
- This is an early concept, let us know how it feels to use!
- Added an increased area node for Meteor
- The blood orb from Rip Blood now heals you for 10 health (up from 7)
- Summon Wolf
- Wolves now sometimes flee when reduced to low health, and then rejoin the fight after a few seconds.
- Wolves now move at different speeds in different situations
- 30% faster in combat
- 2.5% slower when following at close range to the player
- 30% faster when following if they end up further than 8 meters away
- 62.5% faster when following if they end up further than 25 meters away
- Halved the delay before spinning starts for Tempest
- Reworked Volcanic Orb
- Now costs 70, down from 80
- Now fires single projectiles at a time, with the target angle rotating with each projectile. Overall this results in 55% less shrapnel
- Each piece of shrapnel deals much more damage, moves faster and lasts longer
- Half the velocity of the Volcanic Orb is passed on to the shrapnel, so the shrapnelâs movement looks more natural
- Now has a final shrapnel explosion at the end of its duration
- The Volcanic Orb itself lasts 10% longer, but moves slower
- Added multiple new nodes
- Volatile Emission now grants 5% increased shrapnel projectile speed per point (down from 25%), but also increases shrapnel frequency by 5% per point
- Piercing Embers no longer increases shrapnel projectile speed
- Explosive Ground now increases mana cost by 50% (up from 30%)
- Added a tree for Wandering Spirits, including:
- A node that causes Spirits to inflict fear, making enemies run away
- A node that adds a poison spit attack
- And more!
- Clarified in Wandering Spiritâs tooltip that the skill scales with minion damage but spirits do not count as minions
Bug Fixes
- Implemented yet another possible damage number fix
- Fixed the description of the Steadfast Companions node on the Summon Wolf tree
- Fixed a bug where the Summon Wolf node allowing wolfs to jump with you wasnât working
- Fixed a bug where the Wraith Bringer node on the Summon Wraith tree was granting 70% increased cast speed per point instead of 7%
- Fixed an issue with node loading in the Beastmaster mastery tree and the Summon Spriggan, Ice Ward and Volcanic Orb skill trees
- Fixed a bug where the Necromancerâs Cursed Blood passive wasnât working
- Fixed a bug where implicits with no tags would have two spaces before the property in the tooltip (e.g. "adds 20 armour")
- Fixed the Stun Avoidance on Potion Use prefix still saying "tenacity"
- Fixed item implicits and the Quick Stats panel referring to stun avoidance as tenacity
- Fixed the wording on the tooltip of the Beast King unique axe
- Fixed a bug where Twinned enemiesâ attack timings were often incorrect
- Fixed a bug where Twinned enemies moved much faster than intended
- Fixed Void Touched Scholars having hit boxes that were significantly wider than their models
- Fixed the damaging area from the last hit of the Omen of Silenceâs melee attack persisting for 10 seconds after the attack finished
- Fixed some walls disappearing in The Upper District in some situations
- Fixed a large portion of the Precipiceâs minimap being invisible