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Alpha Patch Notes

We’ve released a new patch that fixes a few issues reported to us and includes a few tweaks.

We hope to have a hotfix soon for the issues we haven’t fixed yet-- namely issues with brightness and grass settings, and damage numbers.


  • Added minion ability tags to minion tooltips


  • Effigy of Oblivion
    • Reduced damage of void pools
    • Reduced strength in the arena, especially at lower levels


  • Increased throwing attack damage and increased throwing attack speed can no longer roll on weapons
  • Shields can no longer roll increased throwing attack speed, but can roll increased throwing attack damage
  • The hybrid increased throwing attack damage and reduced throwing attack mana cost affix now grants high amounts of increased throwing attack damage
  • Unique items can now have apostrophes in their names
    • Affects Urzil’s Pride, Keeper’s Gloves and Rahyeh’s Light


  • Hammer Throw Tree Adjustments
    • The Disintegrating Aura deals 20% more damage, and the node that grants it reduces attack speed by 20% (down from 25%) and now adds 10 to mana cost
    • The Rapid Disintegration node now also subtracts 1 from mana cost, and has a point capacity of 6 (up from 5)
    • The Zealot's Conviction node has a point capacity for 6 (down from 7)
    • The Iron Spiral and Hammer Vortex nodes each add 6 to mana cost (up from 5)
  • Added a new node to the Glacier tree

Bug Fixes

  • Fixed tag order for implicits (e.g. melee physical damage instead of physical melee damage)
  • Fixed a bug where ability objects could collide with the stash
  • Fixed a bug where repeat casts from skill trees were not working
  • Fixed a bug with loading high contrast xp bar settings
  • Fixed a bug that caused the game’s UI to load improperly for the first time if quality was changed
  • Fixed Tempest not causing hit sounds to play