We’ve released a new patch that fixes a few issues reported to us and includes a few tweaks.
We hope to have a hotfix soon for the issues we haven’t fixed yet-- namely issues with brightness and grass settings, and damage numbers.
UI
- Added minion ability tags to minion tooltips
Enemies
- Effigy of Oblivion
- Reduced damage of void pools
- Reduced strength in the arena, especially at lower levels
Items
- Increased throwing attack damage and increased throwing attack speed can no longer roll on weapons
- Shields can no longer roll increased throwing attack speed, but can roll increased throwing attack damage
- The hybrid increased throwing attack damage and reduced throwing attack mana cost affix now grants high amounts of increased throwing attack damage
- Unique items can now have apostrophes in their names
- Affects Urzil’s Pride, Keeper’s Gloves and Rahyeh’s Light
Skills
- Hammer Throw Tree Adjustments
- The Disintegrating Aura deals 20% more damage, and the node that grants it reduces attack speed by 20% (down from 25%) and now adds 10 to mana cost
- The Rapid Disintegration node now also subtracts 1 from mana cost, and has a point capacity of 6 (up from 5)
- The Zealot's Conviction node has a point capacity for 6 (down from 7)
- The Iron Spiral and Hammer Vortex nodes each add 6 to mana cost (up from 5)
- Added a new node to the Glacier tree
Bug Fixes
- Fixed tag order for implicits (e.g. melee physical damage instead of physical melee damage)
- Fixed a bug where ability objects could collide with the stash
- Fixed a bug where repeat casts from skill trees were not working
- Fixed a bug with loading high contrast xp bar settings
- Fixed a bug that caused the game’s UI to load improperly for the first time if quality was changed
- Fixed Tempest not causing hit sounds to play