Here’s another bug and balance pass patch! Thanks everyone for helping us find issues, it’s been great to see everyone’s experience with the Alpha.
Items
- Improved unique art for Death Rattle, Decayed Skull, Doublet of Onos Tull, Snowblind, The Falcon, Tome of Elements (this was mistakenly listed for 0.5.0)
- Glancing blow affixes can now be put on belts
Level Design
- Re-enabled the ice center of the Tundra Arena
- Added a training dummy to Council Chambers
UI
- Renamed Colour Grading Exposure to Brightness and moved it higher in the options. This is technically incorrect, but changing this setting will make levels clearer for some users.
- You can now move with chat open
Skills
- Vengeance now reduces damage of hits that you riposte by 30%
Balance
- Significantly reduced the damage of most minions, especially melee ones, to bring them more in line with other skills (which were nerfed since pre-alpha)
- Adjusted xp required for levels to counteract the 0 xp bug (see below)
- Slight increase to totem and skeleton health
- Nerfed Rip Blood’s base damage
- Increased cost of Marrow Shards
- Nerfed percent chance of glancing blow granted by affixes
Bug Fixes
- Temporarily disabled Screen Space Reflections as it was causing a serious memory leak. This is a Unity bug-- we will re-enable them when an update is released
- Fixed some cases of chat blocking other windows and movement
- Fixed a bug where if an enemy would give 0 xp it would give xp equal to its maximum health
- Fixed a bug where claw totems were dealing much less damage that intended
- Fixed vendor and stash being stuck in walls on arena levels
- Disabled plant objects in the Forest Arena that were causing issues
- Fixed a null reference
- Fixed being able to go above your maximum mana