Perhaps like many recent arrivals, I’ve come from Diablo 4, looking for something more interesting, and so far LE fits the bill.
Things I love:-
Crafting
Skill customisations
Variety of Mob types
Unfortunately there are some other things really lowering the enjoyment factor:-
Warpath constantly gets stuck ‘on’ even after releasing the keybind casting it.
Since equipping +20% movement boots, every few seconds, my character seems to glitch back a bit then carry on. Previous boots with +7% movement speed were fine. I wonder if this is a server /sync issue as I am playing online.
Longish loading times between zones.
Cannot bind a skill to left mouse click (I understand this is a known bug).
After casting lunge, I frequently get stuck and cannot move for a second or two.
Not sure if its intended or a bug, but my mana regularly goes negative. This means I can’t cast warpath, despite the fact I have it costing zero mana.
Hopefully v1.0.0 will fix some of these issues, or I just park my paladin for a moment and run with another class (So far no issues encountered with necro or rune master)
Yup. I think points 1-5 are all issues from being an online character. They need to be fixed, hopefully soon or at 1.0 launch.
The 6th point I’ve noticed with a few skills. It seems as if reducing the cost to 0 on a skill does not mean you can cast it while in negative mana. I think this should be changed for sure because it just makes sense.
There are other issues with Warpath pathing which need serious attention. This is primarily in the Armory where you can’t reach certain areas while spinning as it diverts you in a different direction. I’ve reported this specific one in the past and think your other issues you list are good and I know that #3 and #5 are on the devs’ radar.
Negative mana in general is intended as it allows you to use expensive skills without having the mana pool to do so.
Specifically regarding Warpath, there are a few things I can think of.
Your skill cost isn’t actually zero but us rounding down (an issue with % cost reductions % mana efficiency).
You’re looking at the channel cost but forgetting the initial 1 mana cost the skill has. I can’t remember if the relic the Sentinel has that gives a flat melee mana cost reduction affects that or not.
Not sure how the game is supposed to treat a zero channel cost Warpath if your mana pool goes negative from other means (eg, spell procs from the tree or other means which cost mana). But if this isn’t the issue you’re experiencing and your Warpath has both (true) 0 channel cost & initial cost then it may be a bug.
Out of curiosity, why is your mana going negative?
So I found my next bug. Playing as a bow/rogue using flurry, it seems that the arrows can often pass through my target without damaging it.
Also, because of the way the melee version of the skill works, it means you can hit several enemies at once, whereas the bow version only seems to hit a single target, making it much weaker, at least early on.
Okay I thought I was crazy, came back after not playing for awhile and noticed my Detonating Arrows just absolutely whiffing entirely, even when aimed properly. My Punctures still hit but my Detonating Arrow will just fly straight through the mobs, no Miss or Dodge, just phase through the whole pack like ghost bullets in FPS games
There is also a bug with the node that makes detonating arrow explode in a cone behind the target rather than in a radius around it. The directilon of the cone often seems to radiate outwards in random directions as compared to the direction the arrow was fired from.