A controversial suggestion that many people will probably disagree with. To make things less chaotic I broken down stages for nemesis progression. The idea is that by choosing to follow this path as COF, you would take a very long and very slow method, but would guarantee a strong item. This nemesis only becomes available once COF is chosen. Merchants Guild players have current nemesis
This change implies moving cof faction to the start of the campaign. The idea would be to aid people entering monolith.
Campaign Nemesis
This nemesis is the one you start with. It has a [campaign] in name. It scales with campaign progression over level or map level.
Cap: 2LP on a unique of lvl 55 or 1LP on any item lower then lvl 100 and or 14 Weavers Will item at 150 charges.
Each time you fight nemesis the nemesis type is saved. And nemesis gets 2 charges per nemesis clear. Loosing to nemesis makes you loose 4 charges.
At 150 charges the nemesis will drop the items. Nemesis will only drop items at 50/100/150 charges respectively.
Unempowered Monolith
This monolith nemesis can go up to 1000 charges. Nemesis spits out gear at 350/700/1000 respectively.
350:
For gear bellow lvl 50. Can go to 3LP but no lower then 1LP. For lvl 75 gear and lower 2LP but no lower then 1LP. And for lvl 75+ gear only 1LP
Weavers will items will always be 18-21
750 charges:
Gear bellow lvl 50: always drop 2-4LP but never lower then 2LP. Gear of lvl 75 or bellow will roll with 2-3LP and 75+ will roll 2LP
Weavers will drops with 23-26
1000 charges: Gear of lvl 50 or bellow is always 4Lp. Gear of lvl 75 or lower will always be 3Lp, gear above 75 will always be 2LP.
Weavers will always be 26
Empowered Monolith
This version of nemesis only drops at 2000, 4000 and 8000 charges respectively.
2000 charges: will always drop a unique bellow lvl 50 with 4LP or weavers will item bellow lvl 50 and 28
4000: will always drop a lvl 75 or lower item in 4LP or a weaver will item of 28.
8000: will drop any item above lvl 75 in 4LP or weavers will of 28 with 2 tier 7 of your chosen where 1/2 will be as a sealed affix
The goal of this change is to allow you to have a guarantee way to get any item. 8000 charges means doing a nemesis 4000. And any loss means you loose 2 charges.
Nemesis gains about 1% damage per charge and will gain a random boost similar to monolith every 1/3th of ifs categories.
So for 1000 it would be at 333, and 666.
Thanks for reading my book