Allow Players to Respec Their Mastery at a High Cost

I think the one who is screaming here is you. Calling names and being harsh doesn’t help at all.

Free leveling is what I want most, rather than resetting the mastery. Playing the story mode from the beginning is tiring for every character, it’s boring. If we finish it once, instead of playing every character again, it would be great to use a system like the Crucible in Grim Dawn or farm directly in the regions of the story mode as we want.

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I have to sort-of agree. I’m at 61 characters, and leveling up a new build is tedious. I’d like some sort of option to fast-level a new character if I have at least 1 who has completed the campaign.

My only concern would be how to gear it. :slight_smile:

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Either fast level, or normal pace but with another method than the campaign.

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I would like to clarify once again:

For me there are 15 classes, and I think it’s very good that EHG tries to implement those 15 archetypes in a halfway plausible way. I will continue to welcome this and in a few years at most welcome a few more.

Maybe as an idea as follows:

If I’m not mistaken (or that only dreamed *smile *) should be among the still upcoming end-game mechanics something that builds on the existing campaign maps; possibly a kind of bounty hunting as in Diablo 3?
→ If that should be so, you could, after you have defeated the campaign boss for the first time but add another option, which says that in the normal campaign of a further, leveling character just that mechanic (s) is activated by the way.

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To show that no solution fits everyone: I like levelling slowly through campaigns (I know, I am weird).
I never used the crucible in Grim Dawn for exemple, and I hate anything giving xp boosts to alts like in WoW or other MMOs. If something like that was to be implemented, it would have to be optional or I would just quit.
Slow levelling is how I learn to use my skills properly and get ready for tough content; a full instant respec in skills I am not familiar with would mean instant death, even if you follow a guide (and advocates of respec in this thread say they don’t want to follow guides). And I hate dying. :wink:

At the end of the day, I think we are making a mountain of a small thing. Even if you want to try EVERY single skill in the game (and casual players don’t) it would only take 12 characters. Not such a massive number, compared for exemple with PoE at 2-3 characters per season or Grim Dawn if you want to try ALL the combinations (I confess I have had way more than 15 characters in both, all of them levelled through campaign, very often on HC).
Plus I doubt a lot of players would want to try absolutely everything. Myself for exemple, I don’t like minion builds, so that’s already 3-4 masteries I know I will never look at.

PS: Zaodon, 61 characters??? Gasp. And I thought I was an altoholic… :wink:

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Seems to me the “cost” will be lower just to run a new character. Takes me about 2-3 hrs depending on how many distractions and interruptions i have. If the cost to respec mastery is something like 10 x “of centering” shards its going to take you a hell of a lot longer to collect the material cost to the respec than to just level a new char to L25 ish

High cost: probably works if you’re grinding end game content with mastery you enjoy playing. This doesnt work early levels , lets say hour after you chose mastery.

One way probably would be if you can change mastery one more time after you chose first time. In lore wise, maybe forgotten knight appears again and offers you re-pick ?

Just throwing ideas.

Current system works for me.

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This will be also a matter of player’s own play style and the how much time player can to spend in the game.

Personally, I don’t agree with the introduction of power leveling like mastery’s re-spec or GD’s Crucible. (Arena is similar, so I rarely play Arena).
This is partly because I can spend a lot of time playing game.

I don’t like to have one character that makes up for everything. I feel that it is the limitations that make it fun.

You may feel angry when your character has failed, but in the end, it is part of the experience.
For example, when we remake our new character with different skills, discovering that “this skill (combination of skills) makes things so much easier” is definitely one of the joys of this kind of game.

If we can make up for everything with one thing, you can rebuild our build faster and easily of course, but therefore we will likely lose the experience of such realizations and discoveries while leveling, faster and easily too.
I guess this faster and easily choices will makes leading players (of course include me) to faster and easily way because of it has very efficient.
I don’t think that is good.

For skilled players or watchers that other’s twitch etc, no matter how meta and in-game common sense those discoveries may be, I believe “in the end it’s most fun to discover and experience them for ourselves."
Therefore, In my opinion, I don’t agree that making everything re-specable.

Also, if is it very expensive to re-spec, if you run out of currency when you want to re-spec, won’t that make people want to stop playing in the end?
Would you have the energy to recreate your character then on smoothly? :thinking:

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yip i agree current system work just perfect for me … i have levelled 12 mastery chars to between 85 and 100 and change to another build when i get bored or it becomes outdated … you have to play a mastery into empowered before you get a real feel for what it can do … lots build fine in normal then fall over in empowered

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