I hate to say it, but… how about playing the game and discovering how each Mastery works yourself? You know, actually playing a video game?
Today’s culture of NOW has to come to an end - seriously.
I hate to say it, but… how about playing the game and discovering how each Mastery works yourself? You know, actually playing a video game?
Today’s culture of NOW has to come to an end - seriously.
I would like to say that Heavy’s reply to me was great. Notice the lack of negativity? If you don’t, Hmm. Ty @Heavy. And now!
I agree and disagree. Polarising topics, sure! This has nothing to do with what people willfully type in this forum. There is no ‘they’re like this because reasons’. It’s human nature at its finest, and it sucks. That being said, if I claim this to be human nature, is it futile to even complain about all this? Probably. Buuuut we are who we are. and I hate this garbage, so I’m going to be vocal.
I agree. But this is literally excusing the asshat behavior. It’s lending them a helping hand and saying ‘This is acceptable. Keep shitting on people.’ I won’t be apart of it, on the other team, in fact! This is not me saying you are indeed actively encouraging this sort of thing, but that its my perspective on it. I’m wrong on occasion, too lol.
My wife and I talked about this the other day. I keep seeing ‘gamers’ asking for things like ‘Can you post a lv 32 update?’ and I think 'wth? that’s so specific, wha? And then it hit me how much things have changed. And I can’t say I like it, but who am I? How others choose to experience the games they play is their own business. I couldn’t play like that, I just couldn’t.
Genuinely curious though. If the paragraph above this one hits home, or feels bad, etc, please reply! Maybe I’m just not seeing a perspective where non-playing a game is enjoyable. If anyone flames you or shits on your post, ignore them. Literally all you can do apparently.
cough…Trading…cough
Hey, allow me to disagree. As you say, at level 25 you don’t know much, but there are plenty of guides out there from people who tested all masterys and from spending 5 minutes on youtube can get a picture of what to chose that fits you. And even if you choose ‘wrong’ there are still many builds out there that can make that mastery a very good one, every mastery is viable in it’s own way(or ways, usualy there are many skills and combos per mastery that are end game viable). And I don’t really know what great cost to you means, because just going through the campaing you don’t get a lot of gold, and if it would cost a lot, well, it.s easyer and faster just to start from the beginning.
Agree, but this goes both ways.
Agree, but this goes both ways.
Please elaborate so I do not misunderstand your meaning. I referred to teams, so naturally it goes both ways. As this is my opinion, I know others will have difference, and that is totally fine.
I’m going to do this because I want to see what its like (again) from the drivers seat. Sorry if I’m bad at this, and yet I’m not? Ah, anyway!
As you say, at level 25 you don’t know much, but there are plenty of guides out there from people who tested all masterys and from spending 5 minutes on youtube can get a picture of what to chose that fits you.
No one should have to go watch some other gamer play a game to play a game. (That said, the information is out there, and you’re already online, so… fair point for today’s average gamer.)
And I don’t really know what great cost to you means, because just going through the campaing you don’t get a lot of gold, and if it would cost a lot, well, it.s easyer and faster just to start from the beginning.
Starting over being easier and faster is subjective. (This word is a popular one, so it’s a natural fit here.) I believe time spent leveling a new character is the issue I’ve seen thrown around somewhere. It’s definitely one of my main gripes, but I accept it and play in spurts to mitigate doing the story as many times as I have. I feel there will be something added later that addresses this in some way.
Yeah, it’s a to each their own thing I suppose. overall @AmorphiZz I agree with you mostly.
Also…
The best chance for success is to allow players to experiment and find a class/mastery they fall in love with and are willing to sink years into playing.
What? If you’re sinking years into the game, it’s not going to be on the same character. You’re also getting all the knowledge you’re complaining about not getting right from the start. Literally, that’s all this is. But, that said, the business argument isn’t too far off. So… that’s gloomy. :\
The “grow a thicker skin”/“don’t be a dick” needs to apply to both sides of the argument, not just those who may feel as though they’re being “gate-kept”.
Whoever throws the first punch is in the wrong then? Agreeable?
I’m going to play the pedant card & say, maybe, maybe not. Depends on the circumstances. What if the person that “threw the first punch” was having a really bad day? What if the other person was goading them?
Goading is easy to spot, yeah? I mean, generally, I’d safely assume it was. So if that’s the first punch, we’re good and agree.
Bad days happen. No excuse to be a prick to someone else, online or not. Unless it is, in which case I’d like to be educated on how. Time for bed for my last shift. Later everyone! Have a pleasant day/night!
Bad days happen. No excuse to be a prick to someone else, online or not.
Nobody’s perfect (except the wife, obviously), if one can’t give people a bit of slack for snapping (or whatever) when they ideally wouldn’t, one is a hypocrit.
HEY HEY.
just my 2 cents real quick.
thats a dumb request from where i sit.
the most succesful mmo of all time wow doesnt even have that option
you cant be a holy priest then pop over to shadow preist then pop over to the third choice.
you have to make seperate characters to try all the choices available to all classes i think every rpg mmo i know of that is standard.
i dont see why last epoch should break from that mold.
when mp comes out power leveling here will be just like in d3 i would assume.
just my 2 cents
an how long have people played wow like that and millions still do
Since you can already fully respec Passives + Skill trees, the most characters you’ll ever need to make is 15 (once all the Masteries are completed). That’s it. 15 characters. You can make, for example, just 1 Marksman, and play literally 100 different builds on it by the Respeccing already present in the game.
The only thing you’ll never be able to do is make that Marksman a Bladedancer.
the most succesful mmo of all time wow doesnt even have that option
you cant be a holy priest then pop over to shadow preist then pop over to the third choice.
you have to make seperate characters to try all the choices available to all classes i think every
This is not true,. I had ele shaman as primary for raids with guild and I could easily switch this char to resto shaman for solo MM to random dung. It was switched with “one” click with change of items and skills on skill bars and passives.
People seem to have a different feeling when they have to pay for something up front or afterwards. Having to invest 2h to farm currency to respec is the same as respeccing and having to refarm XP for 2h to be in the same level again. The problem with the latter is, that you temporarily are weaker and have to rebuild your power.
People have very different ways of enjoying a game. LE imho is very easy to learn. There are so many sources of information ingame that help new players to inform themselves. Problem is that some player types somehow refuse reading help messages, ingame guides and tooltips. They pick a skill, play 5 minutes and then realise that it doesn’t work like they guessed from only the skills name.
You can read tooltips, skillnodes, passives and so on and get a very good picture of a class or mastery.
For example you get that Paladin is about fire and Lightning while Void Knight is about Void. Necro is about minions, Spellblade is a melee magician and Druid is about shape shifting.
It’s also a thing of replayability that you aren’t able to test every skill of a class within 15 minutes. If you want to discover different builds and playstyles you have to actually create them. Not just clicking a button an become a different class.
What annoys me is that people always want to speak for all the casual players and portrait them as dumb, uneducated or lazy. That’s not the case. Casual players don’t want and don’t need to have a baby mode game. They might not get as deep into the mechanics as a hardcore gamer or have less time.
But that doesn’t mean that casual players only can enjoy LE when it has 0 respec penalty or they can face roll the whole game without the need to learn and adapt to the game mechanics and systems.
You might wish to know, POE forums pre-release, was kinda like our forums now. It turned to shit at 1.0. Go figure
So true. I was there for that and it dropped into the void as soon as we found out there was only 3 acts to play, over and over and piety dom runs
One of my main arguments is, that an option to respec a mastery would have a impact on my personal experience with the game.
How is giving me a high cost option to respec impacting your experience with the game? If you don’t want to use the option then don’t use it but why shouldn’t I have it?
Having to invest 2h to farm currency to respec is the same as respeccing and having to refarm XP for 2h to be in the same level again. The problem with the latter is, that you temporarily are weaker and have to rebuild your power.
This isn’t true at all. The cost of rolling a new character leveling it all the way up and redoing all of the end game content is hardly the same as what it should cost me to respec.
then don’t use it but why shouldn’t I have it?
Please, read the post by Mike (the developer) above. That is how they see their game where mastery choice is permanent.