I’m personally a huge enjoyer of DoT type builds so I wanted to try a Void Knight with all the Void Ailments. Unfortunately the result has been one where damage is quite lacking and it feels like a whole mod or two are missing to scale the damage appropriately. In PoE (after years) they added a simple DoT Multiplier stat which helped DoT builds compete with Crit/Hit builds. This (or something similar) seems to be entirely missing in LE.
The Factors of Base damage and Crit damage which we can use to scale Hit builds (and where mods are fairly abundant on gear) aren’t available. The best I could find was some specific Penetration for Void Rot or DoT in general, but nowhere near the values needed to compete. Also the fact that I have only limited attack speed scaling by virtue of all the ailments having a max stack means that scaling is strictly worse for DoTs
I apply Time Rot, Doom, Future Strike AND Abyssal Decay. Yet even at max stacks it’s not even quite as high a damage tick as my Runemaster’s simple Fireball crit (of which I shoot 4 in succession anyway, thus having 4 times the damage). So not only is there less damage but because mobs are alive longer (due to it being a DoT) I also need more defenses on top.
My general rule for good DoT design is usually something like “Half the dps, double the damage per application”. That nicely seperates Hit builds and DoT builds when it comes to play-styles. DoTs are meant to deal more damage overall, because the downside is their lower dps (i…e longer time to deal said damage). If they’d only deal less damage AND have less dps, there’d be no point to ever play DoTs (see D4 lol).
Anyway, am I missing something or are ailment based builds simply not meant to be playable in LE?
(And yes I know how skill scaling affects the ailments. I didn’t specifically mention it since it’s the exact same for hit builds, so that part at least is not worse)