I’m specifically talking about Ruins of Welryn, where you can get attacked by “Crits distant enemies” void prophets from on top of cliffs, but generally throughout the game I feel with my melee builds I end up pulling another pack every time I go to finish off ranged guys who have aggrod on me. It’s a bit much, especially when I’m leveling a build that’s squishy while leveling but gets tankier geared up, like Rogue. Any chance it could get tightened a little bit?
(The Ruins of Welryn in general are always miserable for me, but I’m not smart enough to ascertain why they feel like a death trap. So it’s entirely possible I’m off base, but something is up with either me or it)