After latest patch, harder mobs?

After the re-deployment, did you guys made any changes to the mobs?
I am 2 levels ahead of the area and I just got 2-shot from a white voidform

Like what is this??

Edit: The archers in Imperial Welryn can kill you multiple times as well. Not sure if their crit is too much or this is a bug but as a melee character they do too much damage (4 levels ahead in this area)

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1.0 is harder, yes.

Check the resistant type, utilize shards as needed to get your resistances up.
Each zone usually follows a theme; poison+physical, fire+void, etc.

As you go through the campaign you’ll need to adjust your resistances accordingly. It usually doesn’t need to be a ton. Around 40-50% in the resist should prevent you from getting one shot.

I believe they put these hard stops in so that you don’t get a character to endgame with a completely useless build. Strike a balance between resistances and damage.

That being said, I do believe some of the spikes in damage between certain monsters is too high.

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