Hello all,
I “discovered” Last Epoch few weeks ago and I was very interested at that time for this game (still I am, but with few doubts for the future, honestly).
I’m into the “end game” loop (the “monolith” section) and I have few remarks about the game as a whole:
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I feel the entire game still as “incomplete”, as if the game is in a status of “after-beta” but I will explain better: the game loop is basically just grinding and that’s ok, but I feel no “RPG” things, no decisions, no different paths, nothing about the even a minimal “evolution” of our character, a background. Obviously this is an “action RPG” and is expected to be more focused on the “action” part, usually, but in this game I feel no traces of the RPG part at all.
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I felt the game, after the first hours, boring, but not because I expected too much from it but mostly because I feel it as a reskin/remake of an older version of Diablo in which basically we have just to continue slashing monsters to gain better loot…and that’s it. So basically I feel like replaying an old game with no real innovations. The “time travel” idea is good but it could be expanded and not only used as a way to change scenography/biome and monster types in different maps and used as a fast travel mechanic.
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In 2024 I expected a bit more of interactivity with the environments and not only with the “ever green” boxes and trunks (not even all of them).
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The “story” campaign is not really 16-20 hours but much less as most of the campaign time is spent in slaying monsters and bosses, not really exploring the story of the “Last Epoch”.
As a personal experience, I feel like in this game they could remove completely the part about the “story” as it is completely useless, not appealing (until now), with the only goal of slaying things and get better loot.
Again, I know that the “action RPG” genre is mainly focused on combat, but honestly I expected a bit more from it, more “complex” side quests, a true story that could be appealing and well written not just with few lines in total spread over few forgettable NPCs.
If the goal was just “create the best build, slay things, collect loot and repeat” they could focus directly over a mobile-style game with good graphics. Until now I saw in Last Epoch no story, no effort in write down an interesting story and characters backgrounds and just focusing in a repeating and boring “end-game” loop that immediately drop the interest in the game after few hours.
I read that the developers are focusing on more “end game” modes…honestly I wish not, as I think they should improve much more the campaign part, expand the story, adding characters background, adding a quest log with the text of the past dialogues, a bestiary, including more “written” side quests (not only based on slaying things preferably), adding more diversity in timelines and not just “copy and paste” several maps modifying slightly the environment (burning, corrupted) and filling them with different monster types.
Finally, I feel Last Epoch still as a “potentially” good game, but right now quite boring and too much repetitive, with no real innovations (apart the skill trees and the crafting).
Again, if the only innovation is about skills and crafting and killing monsters in different ways they could drop completely the “story” part and call the game “Skill&Kill” and drop completely even the effort of creating new graphics and assets.
I honestly wish that they will improve campaign and story aspects because if the game will remain like it is right now and just adding more “end game” modes based on “kill and loot” mechanic I think this game will be forgotten very soon.