Affix/Rune/Glyph QoL Suggestion

New to the forums, had a look to see if I could immediately find anything similar and couldn’t so thought I’d throw an ask on here.

Considering all crafting materials are just deposited into a bank, similar to how gold is stored. Could they just be hoovered up automatically similar to how gold is? Nobody is every going to actively not pick any of these drops up, and stopping to constantly click on one every other pack gets fairly tiresome. This also removes the need for the 2-step process of looting them, then transferring them to your crafting ‘bank’. Just streamline it to auto-pick up straight to your crafting bank.

It would add to improving the overall QoL and polish, at least for me, please and thank you.

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Or at least to have the option in the menu for auto-loot!

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The devs don’t want you to autopickup/transfer shards. They want it to be a decision. They do have plans to rebalance it, so it drops less often but with more quantity, as well as a way to convert shards into others.

It’s not a decision though? And no amount of balancing would ever make it a decision. The more you have, the better. Might not need them for this character, but having them accessible across your account (which is great) means you’ll always want to pick them up.

Not everything needs to be ‘player agency’.

At a certain point you have hundreds of the common shards and you don’t bother picking them up.

The same is true for gold. I don’t really understand the decision not to allow autopickup for a resource with no storage limit either.

It’s an option by the devs regarding the type of game they want. I’d prefer autopickup as well, but they want you to make the decision whether to pick it up or not.
And regarding gold it’s the same thing. Although you do pick it up, pretty soon you stop making even small detours to pick them up.

Yes that was my point about gold. I think I clicked the wrong reply button and it didn’t link to your previous post that I was responding to. It’s fair for the devs to build the game how they want to, I just don’t see an advantage of the current system w.r.t. autopickup, but there’s probably something I don’t realize.

It’s related to the gameplay loop of seeing stuff on the ground and making an active choice to pick it up (which, at some point, you won’t bother to, most of the time). I would prefer autopickup/transfer as well, but they want the game to feel that way, which I can respect, even if I don’t necessarily agree.

I think I agree with you on all accounts.

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