Aerial Assault should traverse up/down ledges and gaps

Hey guys,
title explains it all. Aerial Assault shouldn’t collide with every bit of terrain. Transplant from the Acolyte “teleports” the player up and down huge gaps and ledges. I don’t see why Aerial Assault shouldn’t do the same. I mean, thematically, the Falcon lifts me up in the air and throws me a fair bit. Surely it has the power to carry me somewhere up or down without me having to take every flight of stairs :slight_smile:

Overall Falconer is superbly fun, great design & that change would make it even smoother.

I’ve actually found the behavior between the two to be virtually identical. Transplant gets caught on random crap all the time.