Hey guys,
title explains it all. Aerial Assault shouldn’t collide with every bit of terrain. Transplant from the Acolyte “teleports” the player up and down huge gaps and ledges. I don’t see why Aerial Assault shouldn’t do the same. I mean, thematically, the Falcon lifts me up in the air and throws me a fair bit. Surely it has the power to carry me somewhere up or down without me having to take every flight of stairs
Overall Falconer is superbly fun, great design & that change would make it even smoother.