Advice from an avid player

Hello fellow developers
I am a player who spent 1270 hours in LE. As the game time gets longer and longer, I feel more and more malicious from the production team.
I am very sure that the makers of this game do not play this game, because they never take the initiative to modify the disgusting bugs and settings in the game, they just use player feedback and spend a long time to fix them。
I have played more than 12 BDs in this game, including all professions, almost all professions can easily kill Jura, and 500+ corruption。
However, I found that only a very small number of BDs can stably clear the no-light city at level 4,
Almost all boss skills are one-hit kills, and they happen very fast, no matter which skill it is, this is very unfair to those professions with low HP and high shield, because it is difficult to maintain high shield during the boss battle Shield, and the position of the BOSS will cause some melee skills to be unable to hit, such as magic strike。
So I think the production team doesn’t play the games they make at all, otherwise they won’t sit back and watch this happen.
Similar to this situation, including the long reading time when entering the boss room.
In addition, I don’t know what the production team’s expectations are for a class. The 091D patch directly killed the Lich class. Almost all Lich’s BDs are based on the 100% crit of the Curse of Bones, and now there is no more , the lich has since disappeared。
I’m writing this after a few hours of gameplay because I don’t think these settings make the player happy, but rather disgusting.
After the peak of D4 passed, many players did not return to the game. I think the production team should consider that the game should make players feel full of challenges and rewards, which is enjoyable, instead of just endless spawning and boring in the later stage like now. .
Hope the game gets better and better

Also, please don’t teach players how to play the game, don’t have this kind of thinking: “We think this is very interesting”, POE always does this, and then more and more players leave the game, listen to the opinions of players, and make reasonable changes The content of the game is correct

What? You cannot possibly think giving out information on how game systems work is a bad thing.

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Hello there, while most of your feedback seem to come from a very high level with speaking of 500+ corruption and general complaints about nerfs of builds and classes that seem to be only on the top end of the spectrum.

I think it does not really help your point to exaggerate and speaking about “almost all builds”, “almost all boss skills” etc.
Just because this is your perception, doesn’t mean that this is actually true.

I don’t know how you percive this, but I don’t think this is the case at all.
Maybe you project your feelings about arena or sone other specific part of the game onto the whole game.

Another thing that I disagree with partially

Yes, while melee builds sometimes have a harder time and for some bosses Ward builds struggle a bit more, I think overall bosses in LE are very well and fair designed.
Some of the best, if not the best of all ARPG bosses for the most part.

Everybody will have a specific boss that they dislike, but overall all the dungeon and monolith bosses are very good IMO.

Also, while I do understand where you are coming from with some of your complaints, there is one more complaint I absolutely disagree with very much:

This is one of the points that I always praised EHG for.

I always felt with whatever they change or add to the game, it always coems from them playing and understanding their own game.
Very muc hthe opposite of some other game devs that add stuff to their games, where you ask yourself: “Who thought this is a good idea to add?”

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What does BD stand for? :thinking:
I feel silly but i have to ask. Apparently you use it instead of “build”…

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Seems like the post is translated from OP’s native language and BD just means “build”.

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1.BOSS refers to nolight BOSS, not other BOSS,In fact, even nolight bosses have some BUILDs that can be killed within a few seconds. The key lies in the frequent spike skills and extremely small range, resulting in some BUILDs with no room for fault tolerance.
2.I know Lich still has harvesting gameplay, but the current build strength is far behind other professions, yes, harvesting and soul feast can still work, but only for entertainment strength
3.If the developers are playing this game, how can they tolerate that the ice and snow ground can’t see any signs clearly? This has continued from 0.85 to 0.9, how can you tolerate the long reading of pictures every time you enter Jura’s room? How can we tolerate that the mage’s static ball can’t work normally on the water surface of some maps, which leads to the frequent death of this BUILD on this map? ?

Sorry, BD means BUILD,we always use it ,it’s a habit

I know that you specifically talked about dungeon bosses, but I wanted to make my argument about all bosses, because I think bosses are incredibly well designed and fair, even the dungeon bosses.
Dungeo nbosses in particular even have low tier versions, where you can pratice they abilities.
But all abilities are well telegraphed and fair to avoid.

There are at least a few dozen more builds that you can play. Again I think your complain comes from a very high endgame perspective, where you mean that just very few builds are “endgame viable”. The problem with that is, that this is very subjective, what might be not viable for you, will be viable for the next person.
I had some of the greatest fu never with some builds, that were objectively not the best build. Do I call those viable? yes I do.
If you only like the top of the top from a performance perspective, that is fine. But I think then you should give more specific examples and give feedback about what you feel is “not worth” your time, because its too weak.
The devs are are that balance is not perfect yet and it will never be perfect.

This most likely is a translation issue, but I hope you are not trying to accuse the devs that that they are lazy and don’t care that there are things in the game, that are not in good shape.
There are many bugs that are known and they will and want to work on them.
But some of these things might be harder to fix, that it seems on the surface.

It is not that they “tolerate” these being in the game, but its about the priority and amount of work requried to fix some of these things.

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Regarding the Lich, the last version of the Lich, on the basis of the 4-hit inevitable crit after the Curse of the Bone, triggers the Curse of the Bone by shifting and continues to trigger after hitting to achieve a continuous crit, causing exaggerated damage. There is a demonstration video on yutube, This should be weakened, but this is a perfect BUILD, several skills have achieved a wonderful response, but this version was brutally killed instead of weakened, the production team directly cut off the conditions for the critical strike of the curse of bones, Yes, all BDs based on this are completely scrapped, not adjusted
I don’t know what principles you are talking about and the many ways of playing are based on it. In fact, only the harvesting skill can be used at present. High equipment requirements, so weak in BOSS battles.

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I don’t want to complain about the strength of the boss. In fact, I have some BDs that can completely ignore the boss’s skills and kill them without even avoiding Jura’s big explosion. But not all BDs can stably kill nolight bosses. Some Low blood occupations are so vulnerable to it, some skills can’t even be hit stably, for example, Smash Strike needs to use magic blow to restore mana, but there are often situations where they can’t hit, which leads to great frustration Feeling, even spent half an hour or more to reach the BOSS, but failed because of a small BUG.

Really? Can you post a vid or something? I’d really like to see this.

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Then get killed in the next patch? Like the Lich, they don’t even bother to tweak the values, they just make it non-functional

Obviously, you didn’t understand what I meant, I just want to remind the development team, don’t always “we think this is cool” or “we don’t think this is cool”, only the players are qualified for the final evaluation, just like what GGG said Do that, always we feel, and then players keep losing,
In fact, the production team spent a lot of effort to remake the image of the lich. I believe they hope that this change will make players prefer to use this class, but at the same time, the change to the curse of bones killed almost all liches. BUILD, players have given up on Lich, can you imagine directly weakening Blade Dancer’s Synchronized Strike now?

So you say it’s too easy, but then you’re worried they will nerf it and make it harder? I’m just trying to understand so please help me.

It should be a challenge and everyone else things Julra’s big attack is something you’re supposed to avoid. If that’s the case and you can just facetank her even in that attack, then maybe it needs some work.

Maybe you’re talking T1 Julra and not T3 or T4?

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This is another one of those posts I think was made specifically to rail against and denigrate LE. It even insists at the end people like other titles better. Not sure how this is legitimate feedback.

Their main complaint even is that bosses can kill you if you mess up, which is one of the good things that sets LE apart from other ARPG’s. If you’re playing a glass cannon, you should have to play well to not die. It wouldn’t be much of a game if it didn’t work that way.

Really wish people wouldn’t make posts like this just to antagonize the developers and try to spread ill will in the community.

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Although it comes across to me that way as well, I want to give them a chance to show that’s not their intent. I really want LE to succeed and really want players to provide feedback, but it has to be legitimate feedback that can be useful for the devs to work with.

I’m not the one that decides what’s useful for the devs but if I don’t get it then it’s possible that they may not either.

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I genuinely thought Op was talking about bladedancer :sweat_smile:
BD= bladedancer , and not builds in general.

Because it would be the one part I could agree with his point, as Bladedancer has one exceptional subskill to do endgame content and almost all other skills are damage capped not being very reliable for hard content. Because of this only a small selection of builds shine.
And you have to farm and grind a lot to adjust your gear for having enough survability in these content (it’s generally more harder to balance the lack of armor and HP in these rogue/Bladedancer builds).
But enough of highjacking the topic.

Other than that I agree with Travoas and SolidMetalKnight insights. Feedback is always welcome but we need to be fair and reasonable whith the criticism.
And understand that some things are meant to be the way they are

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I had to go back and re-read (after already reading it three times) once other commenters made that clear. I was like OOOOHHH. BUILD. I kept wondering how 12 bladedancers was every profession. But I’m old and cynical so my mental capacity is subpar at best.

On topic, I think the valid points are concerns about ‘balance’ and since we’re still in beta there’s certainly room for discussion on those fronts… However, I genuinely loathe when people try to ‘canonize’ intent when they form a critique. It’s irrelevant and not constructive.

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You are aware of the live streams where an actual dev plays the game?

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