Advanced Mastery Endgame System

Yes but as i mentioned in another topic, finish the game (the main goal) was challenging and make your characters unique despite his default (i like my paper RPG character like this :slight_smile: ). Moreover, i like the possibility of success despite a non mini-max approach, hence more viability (there is a topic about it : Global hedge against OP broken builds and Nerf Hammers?)

But let’s see what the dev have prepared for us (it’s still really early).