Been trying to make a Vengence build the passed few days and i’ve honestly struggled. However, I finally found some success on Void Knight, with the way I have myself set up I get roughly 50% damage reduction at base with an extra 18% for Riposte hits, so all in all i’m fairly tanky. My tooltip damage is 30-40k, which is a lot for a zero mana skill but it could be higher… Much higher, and here’s why:
Vengence has the node “Essence of Revenge” which grants void essence on riposte. Void essence gives both percent melee and void damage but if you don’t play VK the void is well… Null and void, pun intended. So why not just make it so taking that node converts the damage to void scaling.? This would firstly just make the skill scale better as right now on my set up I get 310% void increase and only 98% physical increase (thats 212% difference), and secondly it would make it much more obvious to new players that this skill would compliment void knight. On that note maybe adding fire scaling too would help both the Paladin and Forge out.
I tried both Paladin and Forge before Void due to both classes having good physical scaling and defensive options built in but both ended feeling lack luster. I think Paladin with a few better items could have done okay but honestly now i’ve played it on Void, the echoes are a game changer for Vengence, it just needs void scaling to really make it shine.