I think the main concern that needs to fall inline with the system is that you are able to get to and a little over baseline endgame which is 300 corruption according to EHG.
I dont agree with rerolls for sure but it does have its pros but not where it surpasses the cons. Idk, that’s what I thought with mats, especially the creation rune but nope.
I hope I am still in topic as I can’t seem to follow find the argument within this paragraph between us to. Are we talking about the same thing? Nobody likes a bad roll.
The large ranges of a roll for something such as omnis is very important for a MMO. The more people in a game supports, the more range of rolls you want. Not literally but to an extent that seems to be balance where it feels it isn’t impossible but also doesn’t seem like everyone has a perfect roll.
It seems to me there is a lot of debate between this being a MMO and/or solo/co-op game. While all the mechanics are there and a bunch points to solo/co-op and not a “real” mmo,.
This game is most definitely a MMO, simply by definition everywhere, MMO is support large amounts of players through the same server(s) at the same time.
As for EHG’s intentions? They could’ve very well kept the game as a solo/co-op state and they would not have fraction of the problems and complaints they are having now. A huge problem is that they are trying to satisfy both audiences, the one’s that still believes it is a solo/co-op game vs mmo bunch.