I’d like to have the possibility to rename my characters (i use same character with various builds for example).
Thank you.
I’d like to have the possibility to rename my characters (i use same character with various builds for example).
Thank you.
I doubt this will ever happen (except maybe for offline characters).
There’s a reason that no ARPG allows this (actually, I don’t think any MMO game does) and that is because it’s abusable. You could try scamming people and then change your char name to avoid reporting. Or you could insult and be obnoxious on chat and then change your name for the same reason. You could change your name to reply to yourself so you can vouch for yourself on a scam. It would be way too abusable.
It’s not that hard to create a new character, or, if you don’t want to do that, start naming them more general names that fit various build types?
I understand the reason why.
I already gave a generic name to my new characters but that’s not true for the previous ones. I’d also like to reuse my leveled characters instead of having to do all the campaign again for example.
Yes, I understand that. Maybe we could have some sort of system where you open a ticket, explain your reasons and the devs/mods/whoever is put in charge can change your name in game. It wouldn’t be immediate, it wouldn’t be abusable, it would be monitored and it would allow you to change the name. Maybe with some sort of time limit, or amount of times you can do that.
I’d be ok with that.
Once they implement cycles, if they’re anything like D3 (not knowledge of D4), once you reach your character limit you could ‘start fresh’ with one of your current character without losing the time stuff on the character. Maybe at this instant, you’d have the opportunity to rename the character. That shouldn’t be too abusable because it would only be at the instant of ‘restarting’ in the cycle.
Did D3 allow that? I never reached character limit there. When to change a build you just switched gear and skills there was no real reason to make multiple characters with the same class, especially after they implmented loadouts.
Still seems a strange system. I don’t think I’ve seen that anywhere else. In D2, PoE, etc, if you want a character in a new season you create it. Only characters from seasons get sent to standard, not the other way around.
If you start a new character for a new season, I see no point in reusing/resetting an existing one. But I don’t think I would object to that, I’d just see it as pointless
Then again I tend to just ignore characters that aren’t in seasons and sort of delete them as I create new ones, so it could be just me.
Anyway, I don’t object to you changing names more than once even within a season, as long as it’s not abusable. The ticket system would be acceptable to me, or just the once in a season like you suggested.
The only difference is that Last Epoch never uses your character names in any of the forward facing UI elements outside of the Character Sheet and Character Selection screen, which are both only visible to you. Other players only see your account name in any forward facing UI, which would include the chat window, the friends/party list, as well as under the character portraits while in a party.
So in theory this should be a possibility, at least looking from the outside in. I don’t actually know if there’s a design or technical reason that could prevent this.
Not the rename part. I just thought if LE is doing things like this for their cycles, maybe this is a feature that COULD be added that would be far less ‘abusable’.
D3 had a max character limit. So if you started full in a new season you either had to delete a current character or ‘re-start’ an old one. (this was acutally implemented someone around s6 I think) EVERYTHING reverted to Legacy at end of season.
Not knowing how they created the system, not having much experience in games programming, as a general programmer I don’t see a design or technical reason for this. The name should simply be a field in the DB that has no external links and a simple UPDATE query should do the work. So any objections to this should be only from a policy point of view.
That being said, there could be systems in place that use your character name in a permanent way, like in logs or some such. It would depend on how the system is designed. Though I’m pretty sure almost all games don’t allow this as a policy measure. Maybe also to save work on whoever would have to be in charge of overseeing this system.
Personally, as long as it’s not abusable, I’m fine with changing the name. I know I could probably rename one of my chars due to changing builds midway there. I just don’t think it’s a priority.
All the MMOs I know of allow renaming characters. WoW, Lotro, Rift, SWtoR, Guild Wars, etc…
However, this is always a paying service, usually a special item you have to purchase for real money in the game store.
I am sure this is to prevent abuse, and absolutely not to make a bit of extra cash on the side.
Edit: to explain further, I have seen many times people talking to themselves in MMO chats, using several accounts logged in at the same time. Takes a beefy computer but it is perfectly possible. The abuse-prevention argument doesn’t stand.
When does anyone else ever see your character name? I thought it was only ever account name. If this is the case then security isn’t an issue.
Until you hit the 20 character limit.
From what I understand the character limit will be increased in the near future. And even with 20 characters, that’s more than 1 character per mastery. I consider myself an horizontal player (meaning I keep creating new characters cause I enjoy the leveling up process of making a build come online more than I do grinding endgame) and even I don’t really see a need for that many characters, especially given how easy it is to respec them at endgame.
But as I said, I’m not opposed to changing char names, as long as it’s not abusable. If you’re using account name for interactions then it shouldn’t matter as much, it’s more of an issue to allocate resources into creating that system and then maintaining it. Still seems like a low priority issue, though.
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