A lot of the DPS calculations seem… well, wrong. Things like Holy Trail having 1k+ dps on a naked level 1 toon, some ‘stronger’ skills looking awful on DPS, skills with huge cooldowns still having a high ‘DPS’ because their animation time is short, unclear what time period it’s measured over for things that hit once and apply DoTs for how many ‘seconds’ the DPS covers. A lot of the time all I actually want to know is how much damage will happen when I press the button - I can measure the time better myself by watching how long my animations take and going from there.
I’m not even asking for some new system entirely here for improving the tooltips, I know there’s lots of issues with getting them accurate. I just want them to show the ‘damage’ and ‘seconds’ part that’s used in the DPS calculation instead of having them divide each other and leave me not sure which part is the inaccurate one.