I just think it’d be much easier to monitor ward if you used the globe to represent ward(you could add an option to choose for this, so you wouldn’t be forcing it on anyone who didn’t want it)
How would it deal with ward’s uncapped nature?
With HP you have current and maximum. You can have a situation 500 / 2000, so your globe knows it should show 1/4 full.
With Ward, there is no maximum. To replicate the same function, you would have to arbitrarily choose a maximum, and any time you go over that number, the globe would be inaccurate.
You don’t have to arbitrarily choose, it could just use the maximum ward you have achieved in the last day. Not perfect, but still better than a random number
But what happens if/when you generate more?
Then it updates. I don’t think that having a dynamically updating visual representation of a number is an extremely demanding thing to create. I could be wrong, but it seems fairly simple.
I think that would be wildly innacurate. Most builds will have a higher amount of ward in certain situations where they are spamming ward generation for some fights, but they have much lower ward during 95% of the time.
This would just show your “ward globe” as “low life” the whole time. Which wouldn’t be helpful at all.
Only with the Lich node will you have accurate values because then you do have an upper limit that is fixed (and it looks really cool, btw).
Well, I don’t pretend to know the best way to implement this, but I do trust ehg to be able to create a method of visually representing ward in a more immediately visible fashion than it currently is.