Add kill threshold [highest effective value] to either damage or other in char sheet

Playing a lich now and I see under transplant, "violent emergence’, gives 5-20% kill threshold (culling), and notes that the effective one is the highest total from any one source.

It would be useful I think to add one’s killing threshold, if any, to the character sheet, under “damage” or “other”.

(As a new player, I wouldn’t be sure if I inadvertedly had added it elsewhere and maybe would be wasting a point or so in it ,thus think it would be a natural thing to add to the various combat info on the sheet).

<3 666

It may be worth adding, but any skill based value is very hard to include in the character sheet as it doesnt apply unless you proc the skill… and this one in particular is also complicated by the fact that there are multiple sources of kill threshold in various classes so the number presented may actually not be very accurate for the moment that you look at it.

There are quite a few discussions about this kind of inclusion of various other kinds of data into the characer sheet on the forum already… The devs are working on improving it along with better more accurate tooltips / damage display but its not as simple as the suggestion would imply - especially if you wanted the value to be a real valid value…

hmmm. Well, I thought that kill threshold would be somewhat simple. as in
thresh = get_KT.max(character) ; if enemy.hit() if enemy.hp() < thresh; enemy.die();
kinda thing.

That is the whole point I think I was making; that the game will source the character’s various KT, find the highest valid/current value, and that will be applied to said character’s hits.

Although I see now what you mean; a skill might have a local threshold vs. a global.
The skill info I read on the one I mentioned implied that it will draw from a “global” threshold, and that is why I instantly felt it should have been on the char sheet (global).

Of course, if it’s far more local vs. global, then ok fair enough.
But ye, I did not mean every skill’s KT should be added. Iff there exists such a thing as a global KT modifier. :slightly_smiling_face:

Anyway, threw it out there ,

Thats it exactly… and obviously if it cannot show an accurate value then the question is “should it”.

Hence, the iff. ,)

p.s. It isn’t a term in colloquial English; it’s a term now broadly used in computer science/fields, but I think it stems from 1st order predicate logic if memory serves me correctly and is shorthand for ‘if and only if’. :slight_smile:

I thought it was a typo… flex… :stuck_out_tongue_winking_eye:

Ye, I realised :slight_smile: So I added the p.s. x All good chief.

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