I’ve picked up LE again after about 6-8 months of not playing. The last time I played caster there were no staves and caster 1H had %base spell damage increases instead of flat adaptive base.
Since I changed computers and all my characters wiped, I’ve restarted on the same builds I had before. I’ve noticed now that I do a lot less spell damage than I did before. When wands and such had %base, any flat increases (from mastery and skill nodes) would sky rocket my damage. Now however flat increases are only small increments; and my spell builds deal significantly less damage. My lvl 70 lightning Tornado shaman, with more spellpower + lightning damage now (thanks to tweaks in the shaman tree), only crits 800 whereas with subpar gear I used to crit 2.2k. The difference is crazy, and it’s forced me to use the new avalanche tree.
Was the change only visual and the calculations are the same (which tells me spells were hard nerfed), or was this difference in damage intentional?