Adaptive defense scaling on bosses just feels terrible

You have no sense of accomplishment from gearing up, the only benchmark(bosses) will be killed in the same amount of time really no matter how much you upgrade your gear.

Lazy design, poor implementation.

edit: As it’s supposed to be feedback. Atleast cap it at 50 or 100% damage reduction in it’s current form going from 5k hits to 500 just feels awfull. What’s the point of gearing up if you don’t actually get to experience growing stronger?

edit2: example fight, sorry for poor recording quality. Last Epoch 2023-03-14 19-32-42

That would be pushing corruption.

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