When consuming Minions, additional Volatile Zombies are summoned when the “Apocalypse” node of Profane Veil is allocated.
However, the area and damage scaling per intelligence does not seem to take effect.
With my current setup of over 60 intelligence, taking the Apocalypse node should result in over 300% increased area of effect.
Neither the zombies summoned by directly using Volatile Zombie skill or the Volatile Zombies indirectly summoned by the Apocalypse node of Profane Veil have bigger explosions.
I also tested if this is a graphical bug that doesn’t increase the visual representation of the Volatile Zombie’s explosion, by using it against training dummies and looking at the damage numbers.
It does not seem that the Apocalypse node causes further enemies to be hit.
Skill trees and Character Sheet
Player.log (4.2 MB)
Thanks for the awesome game.
Hope you can fix the issue, best regards!