Acolyte Warlock Help

I Need Help With My Armor For Warlock

I need help with my warlock armor. I’m so squishy, i die in one hit and i’m level 33 on Impereal Era

Your void resist is 0%, that’s the first thing I’d fix.

But most importantly you have almost no sustain. Unspecced Rip Blood heals for 10 per enemy and 0.5% leech. That’s all you have for sustain. I’m assuming you plan on speccing into Rip Blood as your next skill so I’m ignoring that.

Here’s my assumptions on your planned skills. You’re going for bleed Warlock casting Rip Blood with Blood Overload and having your Cthonic Fissure cast Chaos Bolts as well as spirits. So based on that assumption, I’d Respec Chaos Bolts to a) heal you on cursed target, b) refresh curses, c) cast Rip Blood on the target. This is more important than your current setup that applies frostbite (for some reason?) and damned.

Edit: you also have Cthonic Fissure converting ignite to poison. Again, for some reason? Your passives say “bleed!” but your only source of bleed is Spirit Plague, so I’m not sure if you can even consistently proc Blood Overload in the current spec. But I understand that you’re only asking for survivability, so I’ll rein myself in haha.

What would you recommend for a beginner warlock build?

The skills you’re using are basically what I used in 1.0, you just need to have a bit of cohesion between what you’re wanting to do. Do you want to be a rip blood bleed-lock? If yes, your skill specs and passives need to reflect that. I’d leave Spirit Plague the same and keep working towards the bleed stuff. I’d remove the ignite and poison stuff from cthonic fissure and spend those points elsewhere, likely pushing towards the “replace spirits with Chaos Bolts” faster. I’d Respec Chaos Bolts entirely to focus on sustain and casting Rip Blood and Bone Curse on hit, and converting the damage to physical. Lastly your next skill spec should be Rip Blood to increase bleed stacks, healing, and damage output. Your final one should be Bone Curse to increase the damage enemies take and add another curse to your repetiore

1 Like

And presumably bleed on hit as well.

1 Like

I have been using rip blood and spirit plague quite a lot and bone curse for extra damage. So I may spec into 3 of those. but not sure what type left or right side of the tree… I like the bleeding with curse mobs

Yep! Just like Llama said, I wasn’t looking at the skill tree, but can use the search bar and find “bleed” to get an idea.

Lastepochtools.com/planner let’s you mess around and see how you want your passives and skills to work out without worrying about needing to respec and relevel in game.

I should also note that you should leave Rip Blood and Bone Curse off your bar since they’re both procced through either Blood Overload or Chaos Bolts (both in the case of Rip Blood), so you can add Transplant for movement and Profane Veil for safety.

My only issue with that is if you’re not casting Bone Curse directly it won’t use the not that allows it to be applied by your subsequent casts for the next 5s. This isn’t much of an issue on bosses, since Chaos Bolts will apply if for you & you only need it applied once with the node that refreshes the duration of curses. Maybe on tougher rares it may be an issue.

1 Like

Do you mean the 6s CD in Chaos Bolts applying Bone Curse?

I can see that, I didn’t have any issues myself, but keeping it on your bar could be useful if you need to manually cast it.

Edit: Oh! You mean Cursed Limbs! I never used that node myself, it could pair well with Illusion of Pain, Cursed Ground, and Crimson Enlightenment though

What dhould i put on my bar instead?

If you’re going Cursed Limbs with Crimson Enlightenment + Illusion of Pain on Bone Curse to spam even more Rip Bloods then keep that on your bar. Otherwise replace Rip Blood with Transplant for movement. Profane Veil is a good safety tool too.

Yeah, Cursed Limbs was the one I meant.

Yes & no. “Previously” (on Lost), Illusion of Pain didn’t have any reduction to the duration of Cursed Limbs, however in 1.0 Illusion of Pain now halves the duration of Cursed Limbs/Ground (something about server-melting loops). If you want the “full” loop, you need to have minions or allies hit the target with Bone Curse on, this consumes Bone Curse which then casts Rip Blood & Rip Blood then re-applies Bone Curse for you & the loop goes back to the beginning.

Now, if you want this to happen, you have 2 options, either take Illusion of Pain & cast Bone Curse every 2.5s rather than every 5s or don’t take Illusion of Pain & have 1/4 of the number of Rip Bloods cast (because Bone Curse then has 4 hits before it falls off & procs Rip Blood). Illusion of Pain is probably the better choice though mana would be more of an issue because you’re casting Bone Curse more often.

Last I checked, this doesn’t really work if you’re doing the hitting since you’ll keep reapplying Bone Curse from your initial hit.

i’m on my bone curse tree and i don’t see where to spec into the blood part. I reset my skills.[quote=“Scipo0419, post:11, topic:73525, full:true”]
If you’re going Cursed Limbs with Crimson Enlightenment + Illusion of Pain on Bone Curse to spam even more Rip Bloods then keep that on your bar. Otherwise replace Rip Blood with Transplant for movement. Profane Veil is a good safety tool too.
[/quote]

Cloven Flesh (bottom left) gives Bone Curse hits a chance to apply bleeds & Crimson Enlightenment (after Cloven Flesh) will cast Rip Blood for you when Bone Curse either times out or when it has all of it’s hits (from Illusion of Pain or Acute Infliction) “consumed”.

Gotcha! Thanks for the explanation