Acolyte - Volatile Zombie - Giant Zombie Tree Node and Cycle of Putrescence interaction

Hi Last Epoch Team,

I don’t know if what I’m about to report is a bug or intended behaviour. But here it goes :

I was using the Giant Zombie node from the Volatile Zombie Skill Tree in combination with the Cycle of Putrescence ring in hopes of having One Giant Vomiting Zombie that would perpetually revive itself after exploding (1 zombie = 100% to resurrect after one second).

But, much to my dismay, when the zombie resurrects, it’s no longer ‘giant’, merely just a regular Volatile Zombie. Perhaps the 10% chance from indirect casts is at fault for this behaviour here and I would only have a 10% chance to have a resurrected Giant Zombie (one could argue that the action of resurrecting is not a ‘cast’, but I digress).

I am aware that it is a very niche interaction, but it would have been nice if it worked the way I initially understood it (even if it’s not what the Devs intended), since having a single Giant Zombie resurrect itself over and over is hardly game breaking in terms of balance.

Thanks for the awesome game!

Regards,