I want to have Blood Spectres by my side, but they are so short lived, that they can’t stay up even for a full fight.
If I want to have them around, I constantly have to re-summon them.
This is not fun. This is annoying.
Even the Revenant wraith from the Acolyte base passive tree stays much much longer than the blood spectre.
I also really like the Poison and Necrotic Wisp and would love to be able to have more permanent versions of them by my side
Revenants, Blood Spectres & Wraiths (& Zombies) are all minions with decaying HP, if you want them to stay around for longer you need to get more % minion HP, minion regen & potentially minion leech (there are a few sources).
The Acolyte/Necro is themed around temporary & disposable minions so I doubt there’d be likely to be much movement on that side of things.
Who says that the Necromancer should be all about temporary minions only? There are already several minions in the game, which are temporary, but can be made permanent by one way or another
Well, that’s just how the class is generally themed around in any games. Necromancers generally have spendable minions that they use to often empower their own spells , especially because they usually have some sacrifice-like abilities.
Good. I am fine with that. Now I want to have the option to choose which ones I want to be permanent, and which ones - temporary.
The devs.
And there are nodes in the temporary minion trees that make them permanent.
You can, within the bounds of the skill trees.
What? What about Skeletal Mage and Abomination? I’m not trying to be an ass, but 2/5s of the Necromancers skills are perma by default. I get that the other 3/5s are all about temporary minions, making your minions more powerful at the cost of their health, and just straight up murdering your minions for fun and personal gain.
But would you really say that the necro theme is temp/disposable minions? I’d say minions, sure, but there are different sub-themes within that, ‘I dead minions’ theme.
OH. Abom decays over time. I never played a necro Abom. Well, strike this post, seems like the Necro’s theme definitely IS temporary/disposable. Carry on!
It’s actually 50/50. Skeletons, Skeleton Mages and Golems are permanent by default, Abom, Wraiths and Zombies are temporary by default.
But then the Sacrifice skill and Wraithlord skew that again, making the class more about disposable minions than permanent ones. Also Golem can be great with Aaron’s Will, but Skellies by themselves are kinda meh (maybe with the exception of Archmage), whereas abom, wraiths and zombos are all stronger.
Again - why shouldn’t we get to choose if we want some minions to be permanent? Or at least with much longer duration? Because right now Blood Spectre and the two Wisps are pathetically short-lived
Because the temporary minions aren’t balanced to be permanent. If zombies had an option to become permanent it would have to be at the cost of a huge nerf.
I’d also throw in the comparison to the Primalist who gets to resurect his minions 'cause they’re not thematically disposable, unlike the bony boys (&/or girls). As Samhein said, it’s about 50:50 by default as to whether the mobs are permanent or temporary, though they’re all disposable.
Out of curiosity, how are they compared to an unspec’d Wraith?
If only there was a way to balance them… guess technology will never get that far.
I am already specced into Summon Wraith, so I can’t really make a comparison for you, but Blood Spectres don’t look weak at all. I love them because of the visuals and want to have them permanently, or at least longer, like the Revenant currently is.
The Revenant is friggin amazing, and lasts for a long time. With it, I don’t have a problem. But the Blood Spectres can’t event last a full fight
Is that you trying to be a wiseass? Cause I did say that if they had an option to become permanent it would be at the cost of a huge nerf.
I didn’t say it was hard to balance them, just that they would be really weak if they turned in to permanent minions. Like, at least 50-80% damage nerf.
Just need to build correctly. Which is easier said then done sure, but you can play a blood spectre focused build they exist. They rely on regen/recovery/Leech and require you to play around the unique summoning restrictions.
if you are not hyper focusing around them, they are throw away minions.
Blood spectres were not designed to be permanent simply basically. Wraths/Abom/Zombies are all temp by default, and wraiths/abom can be made permanent. With zombies having a unique ring that lets you not have to summon more, they just come back again and again which lets you sorta have up to 2 perma zombies.
Basically things that are not mainline minions they dont have ways to make permanent because they were never intended as a core focus in the first place. Skeleton vanguards are permanent but useless, and are just side minions you cant really focus on. You just have them sometimes for some extra bodies. Thats where blood wraiths fall. it sucks that you like the way they look, but yeah you are trying to argue about a skill that isnt even a main skill its a tiny branch of some other skills lol.
its not like they said “you dont have any choice on whats permanent” they just didnt go out of their way to design trees and skills around every single minion in the game. which is understandable. Some are just bodies
I was just looking at Necro skills, not Acolyte skills. I think to judge the theme of a mastery you look at only the skills of that mastery.
I don’t think it’s the way that EHG looks at it. But I don’t like the way that EHG looks at it; the primalist has Maelstrom, Tempest Strike and Gathering Storm all in the Primalist. What do any of those have to do with Beast Master or Druid?
In their defense, I think it’s clear how they got there; the whiteboard sessions must have been alcohol soaked!
We need a shapeshifter! Werebear! Werebear! Werebear!
Summon Wolves! OMG BEASTMASTER! Tanya Roberts was soooo hot… sob. Ok, we have to do Beast Master. Done deal
What’s the third? Shaman is primal. Totems? Well, storms and natural dis… NATURAL DISASTER CASTER!!!
(least drunk person) so … we’re just going to throw the ‘nature stuff’ kitchen sink at this class?
AVALANCE!!!
EARTHQUAKE!!! HAHAHA ooo i feel sick.
(least drunk person) welllll ok then.
If you look just at the necro skills, you have one permanent minion, 2 temporary ones and 2 skills that either kill them outright or drains their life. So it’s even more of a theme to have disposable minions for Necro than it is for acolyte.
You hurt my feelings when you don’t read my posts.
I did read that, but it seemed like you were continuing to argue the same point, so that was probably my bad.
As a sidenote, even if Abom was permanent, it would still be 2 skills counting for permanent minions (Abom and Mage) and 3 for disposable (Wraith, Sacrifice and Shade).
But from a minions only perspective, it would still be 50/50. Also, there are way to extend the lives of Wraith and Shade, but no ways to shorten the lives of Mage soooo…
Yeah, I’m just screwing you with now. I do think I was wrong and the Necro is mostly about temp/disposable minions
yes, the devs have made it very clear that necro = disposable minions as any minion that has a perm option is horribly neutered vs a decay one. even though many players including myself have brought up making perm minions not suck.