The basic conditions of the problem:
- Lots of minions and high minion attack speed bonus
- Bone Curse gets the following passive nodes, Cursed Limbs/Illusion of Pain/Crimson Enlightenment
- Release the Bone Curse on the dummy and order the minions to attack the dummy. In theory, each minion attack will trigger a Bone Curse and Rip Blood
- Use the Arcane Absorption node effect to calculate the trigger times of Rip Blood by observing the character’s spell INC
There are 2 problems in the process:
- When Rip Blood is converted to Nec type through the node Rip Spirit, the FPS during high frequency triggering will drop from 45 to 25, and the frame will drop seriously (not a bug but needs to be optimized)
- The reduction of frame rate will seriously affect the actual trigger times of Rip Blood. Whether Rip Blood becomes Nec type or manually set the FPS limit to 15, the trigger times will be greatly reduced (it might not be a bug but looks like it should be reported here)
It’s important to note that if the difference between 25 and 50 FPS alone results in so many settlement losses, it would be very unfair to players with not very good PCs
Because this means that in many poorly optimized scenarios, they not only have to suffer from a bad experience with low FPS (even 25?), but also suffer from the penalty of performance degradation of characters that are lost in settlement.