So, Acolyte is severly lacking endgame options for Helmet Implicits. Most other classes have multiple ones with decently high armour and secondary implicit (equivalent to ~T5 explicit affix)
Just to recap, these are the currently 4 highest options for Acolyte:
Heretic Cage
Helmet
+127 Armor
Requires Level: 46
Requires Class: Acolyte
Ivory Mask
Helmet
+73 Armor
(30-60)% increased Minion Damage
Requires Level: 61
Requires Class: Acolyte
Profane Mask
Helmet
+89 Armor
(30-60)% increased Spell Damage
Requires Level: 64
Requires Class: Acolyte
Burial Mask
Helmet
+103 Armor
+(10-15) Minion Adaptive Spell Damage
Requires Level: 70
Requires Class: Acolyte
From these 2, only the Profane Mask and Burial Mask truely have āendgame statsā.
But if you play a non spell or non-spell-minion build, the only other things you have are a medicore higher armour base or generic %inc minion dmg, which is ok-ish but really not astounding.
IMO Acolyte at least needs:
- One strong defensive helmet (Maybe HP or Endurance/Endurance Threshold?)
- One non-minion and non-spell offensive helmet (Melee and/or damage types specific like Necrotic/Physical)
What do you guys think?
Do you agree? What other implicits would you like to see?