Trying to build around a fire themed acolyte with a volatile zombie spawn combo to on minion death. Im using skeleton warrior (fodder), fire wraiths, and mages (pyromancers) with sacrifice enabled.
My issue comes from the fact that the golem consumes skeletons and mages in an awkward way
- Playing around his cooldown feels very awkward. In fact i dont think he has a cooldown reduction so it’s hard to scale and get a big aura when i want it.
- He passively casts the aura and eats my mages when i dont want him to. When there are no enemies, minions all stack on top of each other to follow the player. That means it’s hard to prestack a mage group. The default A command sends every minion towards a location as well so i cant keep them separated when i need it.
I would ask for the player to get more control over when fire aura is cast (perhaps the summon button is the fire aura proc)