Acid Flask

Could you potentially add a larger AOE for this? It’s really small, tiny in fact when compared to other aoe skills and definitely the smallest I’ve played in LE. When swapped to fire it can increase but it’s still kinda small. I’m talking about the base acid flask and NOT explosiv traps.

I was also hoping you could either increase the projectile speed points to maybe 25% each or 30% each or give the node a few more points? It’s wild having crazy attack speed but then seeing these lil green floaty balloons lobbing around so slow haha!

The damage hit scaling is a little low tbh - it’s a really fun skill but seems to almost be a forgotten addon with no real support skills to make it a formidable end game skill. I played a poison concoction char in this other arpg I won’t name and it dominated entire game content and all bosses with ease by level 90 of 100. I’m not saying make it a void knight, but would be absolutely frothing if you could increase it a smidgey on top of the aoe/speed (which actually will make a huge difference to fun and dmg I think)

Video below shows very high attack speed but slow projectiles - it shows inability to stack poison and it shows at one point the very tiny AOE basically next to target not hitting it - in video i have maxed projectile speed, poison on hit + 166% throwing attack speed. My onhit chance for poison is over 500% as well;

https://www.youtube.com/watch?v=T-aFR4HlopY&ab_channel=DonD

Thanks in advance!

PS - Also to the classic forum white knight who will likely read this then try tell me how to play the skill… unless you can post your own character in this current league doing 1500+ corruption and able to get uber abberoth down with acid flask as your main skill to lets say 20% then please don’t waste your time.

Holy moley man… I was about to reply something like… “Yes, Acid Flask is one of the weakest skills overall to scale into the endgame.” and “Yeah the devs are aware of it.”… but then you come out with this elitist 1500c and Uber Aberroth stuff. :smiley: :smiley: :smiley:
Honestly every time I read this stuff it makes me laugh a little inside. The community is so infested with this notion that only the best of the best will do and Everything Else is dog and a waste of their time. This is such a bad take on gaming it baffles me how these people have any fun with any games. Sheesh!

Good luck man! I hope you see the day when Every Single Skill is perfectly balanced and can do whatever best hardest most op content you desire. I truly hope you will find some fun in the games you play before that day dawns. Peace.

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Hahaha you havent seen the shit I’ve had posted on my recent posts bro, everytime I make a suggestion like a sensible one some guy comes in and goes “well actually I use this weapon/skill and I do just fine and you’re just narrow minded and stupid” or something along those lines when all I did was ask for something to potentially be added or changed haha so i figured when i posted this someone would come in (who probably doesnt even play the skill) and say “youre doing it wrong if you do XYZ and then ABC and this and that” sorry if it sounded elitist I just said 1500c to put them off, bro I havent even been about 1100c and that was on erasing strike cos I’m a pretty mid player and im happy at 500c hahaha again, sorry!

PS I didnt expect it to kill uber at all, I can’t even do him on the meta builds lmao again, it was just to put people off from mansplaining shit to me everytime I post lol

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Yeah, Acid Flask is nice to level with but it’s bad otherwise, especially when there’s Rogue skills like traps & Umbral Blades for stacking poison (or bleed, or even just doing damage).

Just make a Falconer who’s birb throws lots of acid flasks for you with Elecoe’s Abandon armor.
Like this: https://www.lastepochtools.com/planner/oNWVW5KA

If you’re spamming Acid Flask, how frequently does the Falcon throw it (given at least 4 points in Parrotkin)?

Interestingly, you are literally completely out of flasks almost all the time, which is why some “Find Potions” is required. As I run over a potion, the bird throws it (twice, the Elecoe’s doubles the birds flasks too.) and I’m back to 0. So, I tend to leave them on the ground, finish the current fight, pick them all up, and then I initiate flasks on the next pack. It’s really bursty. :slight_smile:

Initiating a pack is a flurry of flasks + a decoy.

Lol I have a bird that throws acid flask - you also realise i’m talking about ACID flask and not fire flask? I have a build with that using traitors tongues lp3s slammed with crit multi and fire dmg aff’s where my dps meter is sitting at about 1.3 million. The skill is acid flask I don’t want cold traps or cold flasks or fire flasks or fire traps lol thats the whole issue with the skill :stuck_out_tongue:

I do however point out I mentioned if you come in here and man fkn splain to a guy whos played variations of this build for 100s of hours you better have 1500+ corruption on your screen shots or a video where you get uber abby down to 20% and be using acid flask as your main skill… so please, I’ll wait :slight_smile:

The one i was goofing with today with wrong helm on but was fun I was only doing 90 monos tho before I got bored might go back I dunno but my passives are a bit messy too lol I have an unslammed lp4 helm I was going to put a poison affix + health and health regen on thats from my other build the current one https://www.lastepochtools.com/planner/ApEDeOmQ

Yeah, I can imagine that it is quite bursty on packs, I’d have assumed that on bosses the Parrotkin node would help as it presumably refreshes the charges the bird gets without having to wait the 6s cooldown.

Acid Flask is fine imo. If anythinf cold conversion Acid Flask could use some love but that’s another topic.

https://www.youtube.com/watch?v=kYTp2pU1sIo

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It probably would be a lot more controllable without Elecoe’s armor, because it triggers on bird throws, but takes your potions away. That’s why you’re at 0 all the time.

Yeah, that’s understandable goven the node says that the bird throws for you.

How does it work on bosses?

A bit slower, but potions will drop decently with the extra find potions affix.

This video is 1: very cool and I do like traps even though they have fully gimped them with mana this season by removing a point 2: in my first paragraph I mentioned NOT explosiv traps. This is dragon song + explosiv traps (and converted to fire). I am talking about lobbing a flask full of acid as the primary attack, it’s weak, very weak. It’s got very small aoe, its got a huge bottle neck of projectile speed and yeah, it’s kinda shit. You can have it as an addon to traps, you can make your traps cold (I even have an lp4 off hand I didnt bother slamming yet) you can convert to fire which is pretty strong but the name of the skill is acid flask and it has a bunch of poison associated nodes which need reworking. I was told in discord that the devs are aware of how weak it is and someone mentioned in here the same thing so hopefully they fix it up and make it something more similar to the poison concoction in poe tbh not sure which one put the skill out first they’re so similar but in poe it was a primary skill and very strong, good enough to clear all bosses and content after i invested in awesome gear.

If you want more potions for elecoes you can use jungle queens belt - you don’t need any find potion ability as literally anytime you throw one and use a stack it kills a pack, the pack then drops 3-4 potions a time and being out of potions does not stop your attack it just removes the armors extra damage ability which isnt that much anyway because flask as an ability is weak :stuck_out_tongue: It works fine on bosses as it gives the bird charges when you use acid flask up to 125% and the bird can have like 4 charges it doesnt run out, as with the falcon in all builds this helps but it’s nothing amazing like a buffed ariel assult on an umbral build for example I also played around with various multi-flask points in the trees and thats terrible as it sucks mana and multiple flasks cant hit the same enemy.

The “Acid” part of Acid flask needs a buff and to come say it’s fine then link a video of something that’s really not using the flask and doing all its damage off a crit bow using fire damage scaled off spell dmg is wilddddd

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Do you see what I mean now? I mention specifics of acid flask and people come in here telling me its fine then linking videos of things that really arent acid flask and telling me to “play a falconer whos bird throws flasks” etc this is what I tried to deter but I still got mansplained at about things I already did or know about which have nothing to do with what I was asking for lol

To be fair this build still wants you throwing flasks too. The bird gets charges when you throw your flask.

it uses your stats too, so its just a way for you to get more acid flask casts.

That being said, its still weak as shit.

The aoe i suspect is the main culprit, because trying to turn it into something that throws a line or volley of flasks eats mana like crazy.

its damage is honestly serviceable. I never felt like I had damage issues the few times ive tried to make it work.

But it clears like shit, and cost a ton of mana baseline. its heinous that acid flask costs 10 mana baseline, while hammerthrow a skill that SHREDS the game up to 500c no problem costs 3 baseline. Turning it into a fan with 3 projs costs a whopping 15 baseline mana, so even with ballista rings, you are looking at 9 mana, for a skill that really wants you to spam it. meanwhile hammer throw with spiral + max proj costs 11 or 5 after ballista prefixes. But also has a point that provides some small damage and -flat mana. So it can be free if you want as well.

Acid flask desperately needs its mana to be made 3 at baseline like hammer throw. Then it would be 8 with fan aoe or 2 with -mana rings. Then you could spam to your hearts content opening up a ton of pressure off items to get mana regen.

But yeah the ideal “Self cast” acid flask is falconer for generic stats, and basically double cast rate with the bird. Raw throwing with no bird or trap is just shooting yourself in the foot, what class would you even take, blade dancer? yuck.

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Yea I suppose the thread was kinda hijacked, but its as good a place as any to talk about all of Acid Flask… conversions and all. My guess is that normal Acid Flask isn’t being talked about because everyone knows it sucks… so nobody has a good endgame build for it. :smiley: :smiley:

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Yeah, probably.

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Not all skills (which deal damage) are viable endgame skills. Acid Flask may be one of them.

The question becomes, should EHG make any damaging skill viable as a “main” skill, or should some remain “support” damage skills (like Acid Flask)?

I think it should be the former, I’m not really a fan of hybrid stuff, but if we had something like PoB to calculate damage for us that would help I think.