It would be amazing if y’all could implement some accessibility options so folks from all walks of life can enjoy this game to its fullest.
My biggest accessibility wish, currently, would be an option to make the cursor bigger and more visible (e.g., higher contrast). I’m no spring chicken anymore and I can’t tell you how many times I lose track of my cursor in the middle of intense battles. It’s frustrating as all hell when you die because of control issues.
Changing the cursor isn’t easy for them. It’s something they want to do but haven’t managed to (it’s an issue with using Unity, I think).
But you can either use Yolomouse for it, or (if all you need is a bigger cursor) change the cursor size in your windows settings and that carries over to LE (not the cursor colour, though).
As for accessibility in general, they’re always adding them. I believe at least UI scaling is coming in 1.2.
That seems a little harsh and unfair. The devs want to add mouse options, but they’re limited by the engine. When they figure it out, they’ll put it in the game.
In the meantime, you can get around that with either window options (for the cursor size only, not color) or with Yolomouse, which also has a free version, so you don’t actually have to buy anything.
I don’t think it is at all harsh and unfair: it reflects a poor set of priorities from the developers. This isn’t a niche issue, accessibility is a fundamental aspect of modern design, and people absolutely should be called out on it when they fail.
Changing the mouse cursor in Unity isn’t that easy, which is why they haven’t done it yet. But that doesn’t mean they don’t care about accessibility. Just that this specific issue isn’t straightforward to fix. But they do say they are looking into it. So it’s not an ignored issue.
And they do keep adding new accessibility options, like UI scaling coming in Season 2.
So it is harsh and unfair to say they don’t care about this, when it’s just a small part of it that they haven’t addressed yet due to technical issues.
Saying that “some accessibility is coming in season 2” is precisely the poor priorities I was talking about. They might care, but actions speak louder than words. They have not prioritized what should have been a fundamental part of design, and while I understand that there may now technical debt in the way of implementing accessibility options, I have zero sympathy for it. They should have been there from the start. It isn’t like this is something new and surprising - scaling UI and subtitles are the bare-bones requirements.
Yes, until launch they have prioritized gameplay over accessibility. Nor can I say that many players would disagree with that. Most would prefer to have a fun game with little accessibility, than a barebones games with lots of it.
These are different things from what was being discussed. Maybe you mixed up the threads?
UI scaling hasn’t been a priority until launch. Exactly because of what I said above.
Subtitles are in all the important dialogues/cutscenes and even plenty of sub-dialogues. They are not available in every single thing every NPC says randomly, but then again most games don’t have that either. Even recent AAA games.
This is mostly because most players don’t care about that in a diablo-like. If you were to ask, most players aren’t probably even aware that NPCs say things without you engaging them. Nor do they really care about it.
Just because the devs haven’t prioritised what you personally feel is “absolutely vital” to a game does not mean they have poor priorities. IMO, it’d be poor prioritisation if they spent all their cash doing things like that & ignoring the actual gameplay.