Hey there,
I noticed that we still have the health/shield bar for the player character, and the character model as well, still ending up behind lots of stuff, including but not limited to:
- Scenery
- Enemies Healthbars
- Damage Numbers (???)
As it’s quite the important piece of information, this should really be always in foreground compared to… well, anything really. I would say that an outline of your character as well should always be visible when behind other stuff (scenery/enemies) but even just having an option to add an “always on” outline would be sufficient as a temporary solution while more elegant ones are worked on.
For the mouse, I often end up “losing it” when using WASD controls and lots of exploding happens. Some alternative mouse pointers meant for high visibility (size, colours) while more elegant solutions are worked on (customize it as you prefer for example) would be appreciated.
I understand that this past year you worked hard on content, but I think that, going forward, a little effort could be spent on accessibility, starting with these maybe as well as options for colour-blind variations.
Thank you!