Abyssal Echoes Healing

Greetings,

I Play abyssal echoes specced into void purifier and vorpal explosion. Now the wording is: “nodes on this tree that grant damage also grant more healing”. However with 284% increased healing effectiveness my AE heals around 200hp.

I tested this multiple times. With the vorpal explosion node it should be: 50x1,8x3,85= 346,5. So that’s a quit noticable differance.

I hope you guys test it out and see it for yourself.

I copied this post from my original Post on Reddit. Thanks for reading.

just wanted to add that I also specced into Screaming Rifts… would like to hear adleast some anwser from you guys :frowning:

Please can you post your whole build using Last Epoch Build Planner so that anyone wanting to test this can see exactly what your setup is - class/passives/skills/gear. (you can upload the save with the icon on the left of the planner).

This approach is unlikely to get you answered any sooner and may actually have the opposite effect. The devs read through everything here, but do not specifically respond - especially when they are in crunch time like they are right now with the increased 24/7 testing of the online/multiplayer system announced yesterday.

Please can you post your whole build using Last Epoch Build Planner so that anyone wanting to test this can see exactly what your setup is - class/passives/skills/gear. (you can upload the save with the icon on the left of the planner).

Paladin, Level 94 (LE Beta 0.8.5f) - Last Epoch Build Planner You’re welcome.

I just recently skilled “Heavenly Gift”, because I got more attunement than Vitality and it works as it should, but still my base healing seems to be only 50 as i heal roughly less than 200 now with my AE.

This approach is unlikely to get you answered any sooner and may actually have the opposite effect. The devs read through everything here, but do not specifically respond - especially when they are in crunch time like they are right now with the increased 24/7 testing of the online/multiplayer system announced yesterday.

Well they could atleast write something along the line that they recognized it. I mean I just want to help them fixing the obvious bug and there is no reason to not do so even if they work so hard on the 24/7 testing. Reading and replying takes like 2 minutes at most.

Anyway have a good day guys! :slight_smile:

Ok… Looked at your build.

Your base healing of 50 is the only FLAT healing that AE gets - there is no way to change the flat base healing. The node also says that other nodes ON THIS TREE affect it in a MORE fashion so the only ones that apply would be the 80% from Vorpal Explosion and the increases from Attunement with the Heavenly Gift. So assuming an attunement of 15 (the planner gives ranges) thats another increase of 4%x15 or 60% so in total you would only be getting 140% increase on 50 base healing which is very little.

I cannot find anywhere in the information (in-game or on lastepochtools) on Abyssal echos that indicate it would be affected by healing effectiveness at all. Even if it is added as in your build, that would still only be around ~210ish healing. I do not know if the game implements any calculation variance in healing (it does a -+20% for damage hits) but that could also be at play here…

Whatever the intention, the base healing is so low at 50, if global healing effectiveness is meant to apply, its still going to be very low healing without massive healing effectiveness invested which may not be feasible.

So I am not entirely sure that this isnt by design or possibly a bug or just a factor of the low base healing value.

Sorry, if thats what you think then you have no idea about programming or debugging… It took me 20min just to reply to you after looking through the skills, your build and what potentially could be happening - and thats not even taking the time to respec a sentinel build with the skills to specifically test it. And I am not in the middle of a dev sprint where a 20minute interruption could mean another hour to get back into what I was doing before…

As far as I am aware, EHG still has a relatively very small team involved and do not have dedicated staff who can afford to answer forum posts and handle all the other comms/support/bug investigating in favour of getting the game done.

ps. before you inevitably ask, I do not work for EHG, I just help out here when I can.

Eh I don’t know what’s your problem. No need to be rude and so offensive to me.

First of all healing effectiveness is applied on any healing ability. So I don’t really understand your reply. Anyway some math:

50x4=200 (times 4 because I had roughly 300% inc. healing effectiveness. 3+1=4, because that’s how you calculate a 300% increase)

Now I got Like 180% inc. HE (healing effectiveness) + 4%x16=64% → 180+60=240, so the healing is 50x3,4=170 which ist excatly the amount I heal currently with my AE. So the attunement scaling seems to work correctly.

Again read the skill node, it says “nodes on this tree that grant damage also grant MORE healing”. So that’s a more multiplier, meaning my healing should be:
50x3,4x1,8=306, which is nowhere near the healing I get.

You seem to not understand increase and more multiplier. So please stop being so butthurt and try to push your bs talking to random people. And even If the 80% more damage multiplier would be transfered into inc. HE, it would still be to little healing than. And with your calculation it should be only a 120 heal, which is also not the case.

Again I don’t wanted an instant solution but simply a replay that they acknowledge the issue and someone will look up to it and that would take like 2 minutes.

I tested it now again multiple times and I only get bigger heals trough my inc. HE. but not trough the damage node which is stated to be the case. So it has to be a bug…

He’s really not being rude…

As you say, the Paladin’s healing effectiveness should be applied to any heal regardless of whether it says so or not. The build planner says you have 179% plus an additional 16% from Heavenly Gift = 195% so you should be getting a heal of 502.951.8 =265.

IF I had wanted to be rude I would use phrases exactly like that.

I have never professed to be that great at all the different calcs in the game, hence my estimation/guessing… Based on Llamas contribution your own calculations seem incorrect too…

And I am sure the devs will check it when they read this and have the time…

Well his calculation still shows a way higher amount of healing than I recieve currently and is also incorrect, because he adds only 16% increased healing trough heavenly gifted, while it should be 4x16%=64% inc. HE

And I’m sorry for my last Post. Seems like I was the butthurted one :frowning:

No problem…

Ok… took some time to test this without trying to figure out the math and I can confirm that things seem to be working as expected…

On a Void Knight setup in the following way:

  • Using Exsanguinous Chest to damage health down to 502 HP (so that I can see exactly what healing is happening).
  • With no other gear equipped
  • AE spec’d ONLY with Deep Expance, Vorpal Explosion, Fiery Chasm, Potent Corruption, Void Purifer and Heavenly Gift (i.e. 7 total skill points).
  • 6 points in attunement. 33 Vitality.
  • 25% character sheet healing effectiveness

I am healed for 132 points when casting AE on the dummy in end of time

If I then equip a shield with 128% healing effectiness (no other relevant stats like attunement)… AE heals me for 247.

If I then add an amulet with 124% additional healing effectiveness (character sheet total reads 277%) AE heals me for 343.

If I add even more healing effectiveness (character sheet reads 600% odd) AE now heals me for 667 HP.

So healing effectiveness is working.

Now… I removed Vorpal Explosion (keeping the 600% odd healing effectiveness).
AE now heals me for 365 hp.

So logically Vorpal Explosion is also working as expected.

Having done the test practically it seems like healing effectiveness & vorpal explosion do directly impact the healing. Attunement also works as expected although I didnt record details…

While my healing figures may be out by some error factor (I didnt screen capture to check the exact figures - just watched a few casts) it does seem like its working… Note this doesnt assume that the Math is actually working correctly…

It may also be that some other node or affix on some gear or something else might be involved too…

Yeah, I took the Healing effectiveness figure for attunement from the build planner but that’s the Paladin mastery bonus which is only 1% per point not 4%, maths is hard.

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