About the endgame, I want to say something

At first, the new content in 1.2 that I want to talk about includes:
The woven / Idol enchanting / Legendary potential rerolling / Experimental affixes switching / Unique items’ rerolling / Woven echoes / Guaranteed slam / Attributes switching

  1. Guaranteed slam (10/10)

I’m excited to hear that because I’ve been annoyed by failures, in which I missed the T7 affix on unique items I want to slam often. This case has caused so many unique items I farmed, especially 3lp items or many lv75+ unique items, to be bricked, and then I need to do relevant prophecies repeatedly. With guaranteed slam, I can select the T7 affix each time to make sure I have the key one at least, so this is a good job.

  1. Unique items rerolling (5/10)

This feature is in the woven echo calls Gauntlet of Strife. It requires the same item name + the same lp or higher lp/ the same affixes or more affixes to reroll value in the range. It means multiple unique items are the condition. I checked my stashes, and many repeat unique items for me, but I don’t think it’s necessary to roll them because I have already solved this problem by finding the other one. The condition makes no sense because more lp means more possibilities to fix the shortage brought by less value.

  1. Legendary potential rerolling (10/10)

The coolest feature in le is born. Lots of 1lp unique items in my stash, and I have thought they’re not useful ever, but this feature changed my mind. The essence is gambling still, test your luck but even unique items which failed to increase lp, they can go back to 0lp and maybe get 2lp by Nemesis. Of increasing increase lp directly here is better because Nemesis can brick unique items.

  1. Experimental affixes switching (5/10)

This feature is in the woven echo calls Rune Prison Complex. I can add different experimental affixes on my gloves/belts/boots by losing one of the prefixes and tiers of this experimental affix is randomly, rolling in tiers 1-5, tier 6-7 available by random drops only. The benefit of accessing Thaumaturgy Device is that I don’t need to depend on exiled mages to farm tiers 1-5 experimental affix anymore, but in the endgame, they mean nothing. Rng do rng things in Thaumaturgy Device, which means it may be bricked as a good exalted item. But if I can use rune of research, I can seal the experimental affix directly (bonus is better for t6-7 experimental affixes), then an empty slot is available to slam the affix I want, not everything can only be decided by fate.

  1. Attribute switching (10/10)

This feature in the woven echo calls Oerden’s watch. With the relic of the observer, I can switch any items whose attribute affixes are available by spending 1fp only. If my build lacks dexterity and I have a T7 strength ring, then I can get a T7 dexterity ring with one button. This action will save lots of time spent on prophecy’s enrollment and farming. Simple but useful.

  1. Idol enchanting (5/10)

Class-specific idols are the only option for the device, which means my builds must have many requirements on them at first. Increasing health is one of the important conditions for running my marksman and shaman, so 95% idols I equip are relevant to health. More importantly, most class-specific idols for building offence mainly, but the endgame requires me to care about my defence more, so the actual scene and the original dream conflict.

  1. The woven faction (5/10)

It’s a new faction after the forgotten knight, which gives us a new weaver tree for customising our endgame experience, similar to the Atlas tree in poe 2, and this is the key content in this cycle. It’s very cool for me to think about which type of endgame I want in le the first place, various options on the weaver tree inspire me to explore other attached encounters, like what I can get by slaying champions and possessed enemies? How to get more memory amber in the shortest time, etc. But a big issue here is that the only way to rank up is to spend my amber by purchasing woven echoes from the vendor. Respec points and re-enchanting idols cost ambers too, but they’re not dealing with reputation. No woven echoes, which are available for purchase, are what I want to repeat to buy. The reason is in woven echoes:

  1. Woven echoes (5/10)

EHG provided wonderful and various choices for us to experience and challenge with these woven echoes; there’s no doubt. Many of them do this principle so well, like:
False Temple (Provide a shrine party, let us enjoy all buffs freely and randomly)
Heart of the Hive (Provide a pretty challenge, let us experience a new boss combat)
Pillar of Skulls (Provide a satisfying arena combat, let us fight with all of the new champion enemies once time)
Confluence of Oblivion (Provide a collection about orobyss, let us fight with all types of Orobyss once time)
The Fading Brink (Provide a collection about orobyss, let us fight with all types of Orobyss once time)
The Forgotten Keep (Provide a different map layout, its environment design is the best in all woven echoes, reminds me of a unique map in poe)
Tomb of Vessels (Provide a new brand boss fight based on the same elements; the idea is creative)

But many of them let me feel EHG want the game to go harder, and they’ve done too much:
Rune Prison Complex (25 exiled mages + 5 rune wardens + many mental elements I need to deal with before I can use the device, making the process pretty long and bland)
Oerden’s Watch (4 champions + tons of enemies on each side, 12 minutes at least for clearing all champions on both sides, enemies are overwhelming)
Sepulchre of the Lost & Cenotaph of Worlds (They’ve become woven echoes I complain the most due to the super long process before the boss fight and a series of troubles brought by this feature, like enemies are overwhelming in a small square, tangled lasers from possessed enemies are easy to touch, possessed Nemesis always spawn on the path so no space to escape the enemy’s attack, the time of a fight can last for a while because 5-6 goldthread spostiles + a champion boss + 2-3 possessed enemies hunting you together… Plus, Fateweaver + Firstborn is an uber hard enemy combo to defeat, which is the content I must do in the Cenotaph of Worlds, but I have no way to pass even with my shaman)

Hard ones and easy ones always go together, so:
Conquered Tower (The process is too short compared with the other woven echoes because I can go to the top without ignoring enemies on the other floors directly)
Overgrown Graveyard (The process is too easy because the enemies I need to slay are fewer; I just need to walk to different positions to cast my skills 4-5 times)

Not every woven echo has rich loots, especially:
The Forgotten Keep (Combats on the process are smooth, but the final boss just gives me many character-specific skill shards)
Vault of the Barnacle King (Land lizards are 2x harder to deal with because they’re active in groups, lava smoke they throw brings a powerful dot, but no rewards from the only loot lizard)

Hope the information I provided can help EHG to improve their game as fast as possible! Thanks for reading :slight_smile:

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Plus, my review for COF in 1.2 and the general difficulty in the endgame:

  1. Circle of fortune

What I like is that the animation after clicking the reroll button goes faster, and lens is more useful in increasing the chance of finding a special item type and more bonus conditions like we can add like filtering all prophecies about non-monolith events. But the current len system does not provide enough support for my games yet because Rng do rng things, so not only reroll prophecies for a while but can’t find prophecies I want to do will be possible, but also “reroll” loots from prophecies maybe take the same case. I’ll do prophecies when I want to find a special T7 affix on an item type or item base, so I will reroll prophecies lots of times to select ones I can do + I want to do. Like:

  1. My character stays on 225c now.
  2. I lack suitable body armour, so I would find exalted body armour prophecies.
  3. Rewards from body armour prophecies have a few cases, x2/x6/x10/x12.
  4. I don’t want to go to campaign/arena/soul bastion.
  5. I don’t want to kill a special champion/a special time boss/special dungeon boss.

Then I don’t have much choice exactly because double armour prophecies here, armour and body armour. Plus unique amour and unique body armour, the space just smaller. Then what I want is special item base under a item type (Gorgonscale Coat from rogue-based body armour), it bonus the rarity in advanced.

  1. General difficulty

Rune warden is nerfed in the latest patch, which is nice, but more similar in-game problems still exist because Champion bosses / Possessed enemies / Rare enemies always spawn in groups in daily. I’ll be hunted by different groups of enemies, the visual effects are quite impressive, but the risk of being slain is up 200%.
Not only tombs and cemeteries (this is a classic scene in a small square like in the screenshot), but also normal echoes and woven echoes (The first time I experienced something like that was in Oerden’s watch, the times meet this type of thing in normal echoes? Just more).