Hi there! o/
I’ve loved Symbols of Hope since I started playing LE, and I loved the rework it received a couple of cycles ago.
However, I feel like there is a crucial flaw in its active effect:
When activating SoH, the player receives ward and less damage taken. This is supposed to make SoH into a skill that you activate when in danger in order to receive a large defensive boost.
The problem is that, for a couple of seconds after activating SoH, the player doesn’t benefit from the passive defensive aspects of SoH. This means no health regen, no endurance threshold / block, etc.
As a result, SoH’s active effect, which is supposed to give a burst of survivability, ends up taking away a lot of survivability.
I feel like a possible solution to that issue would be to have SoH’s defensive effects remain active during SoH’s active effect (for the number of Symbols that were active before activation - if the player had 4 Symbols, the lingering effect would be the passive defensive effects of 4 Symbols), while the offensive effects would still be removed instantly.
Side note: Since the offensive effects would still be removed, maybe another way to incentivize active use of SoH could be to increase the passive defensive effects of SoH during its active effect by a percentage?
Thanks for reading! ^^