hi fellow warriors,
first, i’d like to vent about bad RNG that happened yesterday (and happened before), but it was yesteday that filled my cup so i’d like to vent a bit and maybe suggest a change.
i was playing The Last Ruin timeline, which is my last non-empowered one,
first, it took me 14 (yes, 14) echos to spawn a first quest.
i think it starts from 30% at 4th, and after 7th it’s 50% i think
guess what summed probablity for 1/3+1/3+2/5+2/5+1/2+1/2+1/2+1/2+1/2 to not get it spawned is? like bonkers low.
lucky i got second quest spawned right after it. Yup, quest on 14th and quest on 15th. Has anyone had two quests in a row?
Then BANG. strech of emptiness and utter RNG unluck. I got my final quest at 45. Forty Five echoes. Yes it starts low (i think minimum is 25 or so) with 10%, but last ~5 were also 50% chance. This is like throwing a coin and getting same result over and over and over again.
I had no deaths, no bailouts, no crashes. zero reduced progression. All continous.
Now, bad RNG is bad RNG. this happens. This is not the largest issue.
Stacking modifiers IS. I had full list of modifiers by that time. screen was literally filled. monsters hp: easily over double. damage? same ballpark. chill/dodge/slow? check. Enrage or crit avoidance? that too. And worse, the more echoes you go, the harder are the rolls. None of that 25% more HP. no-no-no. Lets make it +125% monster void damage, on a VOID mapset. that type of modifiers.
The issue is “next 5/6/7 echoes”. They stack more than they are aged/cleared. If RNG is on your side and you get away with lower amount of echoes, progress is considerably easier. But once RNG is not there or maybe you crash or even a death, it will bite and can bide hard.
Changes i suggest:
if you die/crash: you do get current progress removed (thats fine), but modifiers that was activated during these lost progress echoes, should go too. Lost progress is already a penalty. a Time penalty. I do crash time to time, on a certain Lakeside Trail echo. it’s a sound related bug. Now i cannot select that map, becase of high chance of crashing.
Make chance to spawn Quest Echo continously increasing, upto guarranteed. Like, minimum for first is 4 echoes. So lets start 33%->40%->50%->65%->80%->100%. So that at least by 10th echo you’re guarranteed a quest.
Same with second and last quest. So while there is minimum amount of echoes required, there is also a maximum, where it’s guarranteed.
Or alltogether another suggestion: make modifiers optional with exp/rarity penalty. For example: allow to select no modifier for reduced % for loot/exp or select modifier 1 or 2 for bonus rarity/experience. Then at least player has an option to have a bit of breathing room incase RNG hits hard.