I like the simplicity take of the mechanics in this game, I feel, compared to PoE many mechanics are still there, but in a much simpler form, still being efficient. So, I don’t understand why we should have two ways to defend against critical strikes. To me, crit avoidance should be converted into less bonus damage taken from crits. Here is my reasoning:
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Crit avoidance is an all or nothing effect, crits in this game are huge (2x damage), and going with 90% avoidance will not guarantee you will not get one-shotted, even if you skip crit nodes in monos.
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Less bonus damage taken from crits is much more flexible, much like current resistances, you can get away without the cap, and as resistances, you will want the cap at some point, or switch into full crit avoidance to liberate that weapon affix, but if you end with 90% would be fine, just like going with 67 necrotic res, you don’t need to switch gear to get that 100% or dismiss a really good weapon just because it falls a bit short on the stat.
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Crit avoidance is unfair for hardcore players, they are pretty much forced to cap it somehow before empowered. Even if you’re softcore, if you care about dying, Reign of Dragons blessing will be crit avoidance blessing, pretty much mandatory. I could run with 96% crit avoidance, but if I die I will not be sure if was pushing too hard the corruption, or that 4% happened, so I lose control on my defenses.
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Woven flesh before empowered is near mandatory for hardcore players, and they will wear it until they can manage to cap it through affixes + blessing. As hardcore you will not risk going out there with 90% crit avoidance in empowered, and the alternative to woven flesh will cost you initially 3 well rolled T5 suffixes in gear without the blessing. With a good T2 Blessing roll and a good T5 roll on an affix you can finally get that mandatory 100% crit avoidance, but will take time and dedication. Woven flesh is fine at the beginning, but chests also have very powerful affixes, both for damage and health, and +skills, so unless you get a L2-3 Woven flesh with great affixes, you will eventually want to get rid of it.
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If there’s only one stat and is about crit damage reduction, you can safely add crit multiplier mixed in with damage, crit and base crit for monsters in their pool of node affixes. Making it harder for those who want to get away with low investment in less bonus damage taken.
Also on a side note, the name of the affix could be simplified and further explained in expanded tooltips, as you will only one affix to care about for crits, could be named “Critical Damage Mitigation” or even a re-purposed “Critical Damage Avoidance” instead that weird less bonus damage taken from crits, that at first glance could be confused with a negative effect.