Hi all.
Dear developers and community, I would like to propose to give the abilities of the characters the ability to change the type of damage done to whatever the player wants.
At the moment, there is a situation when you cannot play the abilities you like only because they cannot be reduced to one type of damage and, as a result, can be effectively improved.
In addition, this innovation will greatly expand the possibilities of players to customize their playing style according to the wishes of the player himself, and not according to how the developer sees this or that ability in the game.
I propose to implement this opportunity in the form of passives in the skill improvement tree.
Example: in the center of the passive tree is our skill, and around it are passives with a cost of 1 talent, which convert the skill’s damage, as well as its ailments.
Thank you all for your attention, if you have any wishes or suggestions, then write them below in the comments. I really hope that the developers will appreciate this idea, or at least pay attention to it.
Specific skills being focused on certain damage elements will be a design decision to promote a theme to each class/mastery. However they do sometimes add uniques that allow “breaking” the rules, such as Soulfire that converts Hungering Souls into fire, Troaka’s Teeth that converts Puncture into cold.
I agree that there are unique items in the game that allow you to convert the type of damage, but there are few of them and they also need to be dropped.
And such a solution will allow you to here and now select the desired type of damage.
Although, of course, the introduction of more unique items, which are now extremely few, will allow in the future to solve this, in my opinion, problem.
As for the fact that the abilities are stylized for certain types of damage, however, it does not prevent you from being able to convert their type of damage to another.
I just wish, as many people think, that all abilities have such an opportunity and with more types of damage than are currently implemented.
Because now, in my opinion, there is a problem that the player cannot lead all the abilities he likes to the same type of damage for their maximum effectiveness, or because he so stylistically wanted and it is not uncommon for a player to have a whole scattering of damage types at his disposal, which cannot be scaled uniformly and adequately in terms of damage.
This also applies to the skill trees of the class, where there are emphasis on a certain type of damage, although many abilities do not have the ability to harm the enemy with this type of damage, because their damage type is completely different.
Limitations breed creativity.
If every skill could deal every damage type, that’ll be boring.
Limiting damage types to class or skill specific breeds everyone having the same skill types and damage types…
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