TL:DR - The icons next to abilities should be removed if the ability cannot change the damage scaling to it.
Rive’s only Void based damage improvements are Weapon specialist IF you use an axe making it scale with Vitality (1 Void damage per 1 Vitality) and Temporal Warrior giving it +10% void damage and double echo chance.
Although this works with the playstyle of the void knight it seems like these numbers assumed you would be swapping the physical scaling to void but this is missing or removed?
If not, what void damage is this 10% actually improving on rive? Just the vitality scaling damage, flat void damage on weapon strike or are there other void damage affected by this?
Otherwise am I correct to read this as now making an axe using void knight now scale 1.1 void damage per vitality?
Now I only have this experience with Rive, most of the other skills I’ve encountered on void knight/sentinel with these Icons have actually been able to swap its scaling correctly. The only outlier I’ve found was an Idol for shield throw converting its scaling to Void, but I cant find any Idols doing the same for Rive anyway.
I can’t speak for the other classes/specialisations, but do they have this problem?
It seems to me like its quite misleading at a glance and requires you to read every single node in the tree to know it wont ever change (which yes we should be doing anyway) and gives a false confidence that the abilities scaling will change.
Can we get these icons removed if the ability’s talent nodes do not swap the scaling like the majority of other abilities?